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@ -50,7 +50,7 @@ public class RoomManager : MonoBehaviour
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Text roomStatusText = roomItem.transform.Find("up/type").GetComponent<Text>();
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Button roomButton = roomItem.transform.GetComponent<Button>();
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if (roomNameText != null) roomNameText.text = ""+js.SetUIText(int.Parse(room.SceneId))+" "+ js.SetUIText(int.Parse(room.SubjectId));
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if (roomNameText != null) roomNameText.text = ""+js.SetUIText(room.SceneId)+" "+ js.SetUIText(room.SubjectId);
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if (roomStatusText != null)
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{
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// 根据 room.Status 的值设置状态文本
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