相机视角的修改角度
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@ -136,7 +136,7 @@ public class PlayerMovement_Jpystick : MonoBehaviour, IDragHandler
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}
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public void HandleViewSwipe()
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{
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if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 270 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 90)
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if (Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) < 260 && Mathf.Abs(mainCamera.transform.eulerAngles.x - transform.eulerAngles.x) > 100)
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{
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cameraControl.ResetTargetOffsets();
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}
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