累了,毁灭把(等待其他指令传达信息再读表修改数据)
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 807d6c3842cc1714caf2b4497e4daed7, type: 3}
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|
@ -270,6 +270,9 @@ public class ZZUIManager : MonoBehaviour
|
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public Text Area;
|
||||
public Text NPCName;
|
||||
|
||||
public Sprite Image1;
|
||||
public Sprite Image2;
|
||||
|
||||
#region 淡入淡出效果
|
||||
//计时器
|
||||
private float timeElapsed = 0f;
|
||||
@ -313,7 +316,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
public ToggleGroup toggleGroup;//父对象的组件
|
||||
public Text itemPrefabTextLeft;//标题
|
||||
public Text itemPrefabTextRight;//内容
|
||||
public int itemCount=3; // 要创建的物体数量
|
||||
public int itemCount = 3; // 要创建的物体数量
|
||||
|
||||
#endregion
|
||||
|
||||
@ -353,6 +356,8 @@ public class ZZUIManager : MonoBehaviour
|
||||
//string str = jsonReader.SetUIText(50102);
|
||||
//Debug.Log(jsonReader.SetUIText(50102));
|
||||
//Debug.Log(str);
|
||||
|
||||
|
||||
InitializeFlee();
|
||||
|
||||
|
||||
@ -521,17 +526,17 @@ public class ZZUIManager : MonoBehaviour
|
||||
private void Update()
|
||||
{
|
||||
//测试面板
|
||||
//if (Input.GetKeyDown("j"))
|
||||
//{
|
||||
// string str = "aaa";
|
||||
// FixWarnPanelText(str);
|
||||
// WarnPanel();
|
||||
if (Input.GetKeyDown("j"))
|
||||
{
|
||||
string str = "aaa";
|
||||
FixWarnPanelText(str);
|
||||
WarnPanel();
|
||||
|
||||
//}
|
||||
//if (Input.GetKeyDown("k"))
|
||||
//{
|
||||
// FixWarnPanelText("aaaa");
|
||||
//}
|
||||
}
|
||||
if (Input.GetKeyDown("k"))
|
||||
{
|
||||
FixWarnPanelText("aaaa");
|
||||
}
|
||||
// 更新时间
|
||||
timeElapsed += Time.deltaTime;
|
||||
|
||||
@ -542,7 +547,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
// 格式化时间为 "00.00" 格式
|
||||
TimeText.text = string.Format("{0:00}.{1:00}", minutes, seconds);
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void Number(Text num)
|
||||
@ -551,7 +556,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
}
|
||||
IEnumerator Num(Text num)
|
||||
{
|
||||
while(true)
|
||||
while (true)
|
||||
{
|
||||
num.fontSize = 42;
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
@ -587,7 +592,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
}
|
||||
#region 疏散情况按班级排序功能实现
|
||||
//数据初始化
|
||||
public void initialized()
|
||||
public void initialized()
|
||||
{
|
||||
foreach (Transform child in gridLayoutGroup.transform)
|
||||
{
|
||||
@ -604,38 +609,38 @@ public class ZZUIManager : MonoBehaviour
|
||||
}
|
||||
}
|
||||
|
||||
// 按照班级号排序
|
||||
public void SortByClass()
|
||||
{
|
||||
// 排序之前先解析班级数字
|
||||
textFields = textFields.OrderBy(t => ParseClassNumber(t.text)).ToList();
|
||||
// 按照班级号排序
|
||||
public void SortByClass()
|
||||
{
|
||||
// 排序之前先解析班级数字
|
||||
textFields = textFields.OrderBy(t => ParseClassNumber(t.text)).ToList();
|
||||
|
||||
// 重新排列文本框的位置(GridLayoutGroup 会自动处理)
|
||||
for (int i = 0; i < textFields.Count; i++)
|
||||
{
|
||||
textFields[i].transform.SetSiblingIndex(i); // 更新顺序
|
||||
}
|
||||
}
|
||||
// 解析班级号,例如 "4-1班" 变为 4-1
|
||||
int ParseClassNumber(string classText)
|
||||
// 重新排列文本框的位置(GridLayoutGroup 会自动处理)
|
||||
for (int i = 0; i < textFields.Count; i++)
|
||||
{
|
||||
// 使用正则表达式提取类似 "4-1" 的班级号
|
||||
Match match = Regex.Match(classText, @"(\d+)-(\d+)");
|
||||
if (match.Success)
|
||||
{
|
||||
int part1 = int.Parse(match.Groups[1].Value); // 提取第一个数字
|
||||
int part2 = int.Parse(match.Groups[2].Value); // 提取第二个数字
|
||||
return part1 * 100 + part2; // 返回合成数值,用于排序
|
||||
}
|
||||
|
||||
Debug.LogError($"无法解析班级号: {classText}");
|
||||
return 0; // 默认返回 0,表示无法解析
|
||||
textFields[i].transform.SetSiblingIndex(i); // 更新顺序
|
||||
}
|
||||
|
||||
}
|
||||
// 解析班级号,例如 "4-1班" 变为 4-1
|
||||
int ParseClassNumber(string classText)
|
||||
{
|
||||
// 使用正则表达式提取类似 "4-1" 的班级号
|
||||
Match match = Regex.Match(classText, @"(\d+)-(\d+)");
|
||||
if (match.Success)
|
||||
{
|
||||
int part1 = int.Parse(match.Groups[1].Value); // 提取第一个数字
|
||||
int part2 = int.Parse(match.Groups[2].Value); // 提取第二个数字
|
||||
return part1 * 100 + part2; // 返回合成数值,用于排序
|
||||
}
|
||||
|
||||
Debug.LogError($"无法解析班级号: {classText}");
|
||||
return 0; // 默认返回 0,表示无法解析
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
//动画部分
|
||||
//动画部分
|
||||
public void OnClickHideButton()
|
||||
{
|
||||
// 如果按钮已隐藏,点击后显示
|
||||
@ -756,12 +761,11 @@ public class ZZUIManager : MonoBehaviour
|
||||
TipTilte.SetActive(false);
|
||||
MapTapPanel.SetActive(false);
|
||||
}
|
||||
/// <summary>
|
||||
/// 初始化撤离方案(随机显示)
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
/// 初始化撤离方案(随机显示)
|
||||
/// </summary>
|
||||
public void InitializeFlee()
|
||||
{
|
||||
int a, b, c,count;
|
||||
string str;
|
||||
List<GameObject> createdItems = new List<GameObject>();
|
||||
|
||||
@ -771,11 +775,11 @@ public class ZZUIManager : MonoBehaviour
|
||||
GameObject newItem = Instantiate(itemPrefab, content3.transform);
|
||||
Text left = newItem.transform.Find("Choose_Bg/Choose_BgLeft/Left").GetComponent<Text>();
|
||||
Text Right = newItem.transform.Find("Choose_Bg/Choose_BgLeft/Right").GetComponent<Text>();
|
||||
left.text =jsonReader.SetUIText(20000);
|
||||
str= jsonReader.GetGlobal(1, 90016);
|
||||
string[] str1=str.Split('|');
|
||||
left.text = jsonReader.SetUIText(20000);
|
||||
str = jsonReader.GetGlobal(1, 90016);
|
||||
string[] str1 = str.Split('|');
|
||||
Right.text = jsonReader.GetEvacuate(str1[i]);
|
||||
Toggle toggle=newItem.gameObject.GetComponent<Toggle>();
|
||||
Toggle toggle = newItem.gameObject.GetComponent<Toggle>();
|
||||
toggle.group = toggleGroup;
|
||||
|
||||
// 绑定点击事件
|
||||
@ -860,12 +864,14 @@ public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
while (isEnd)
|
||||
{
|
||||
Bg1.color = new Color(1f, 1f, 1f);
|
||||
Bg.color = new Color(1f, 0f, 0f);
|
||||
//Bg1.color= new Color(1f, 1f, 1f);
|
||||
Bg1.sprite = Image1;
|
||||
//Bg.color = new Color(1f, 0f, 0f);
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
//Bg.color = new Color(1f, 1f, 1f);
|
||||
//Bg1.color = new Color(1f, 0f, 0f);
|
||||
Bg1.sprite = Image2;
|
||||
yield return new WaitForSeconds(0.6f);
|
||||
Bg.color = new Color(1f, 1f, 1f);
|
||||
Bg1.color = new Color(1f, 0f, 0f);
|
||||
yield return new WaitForSeconds(0.5f);
|
||||
}
|
||||
|
||||
}
|
||||
@ -1099,7 +1105,7 @@ public class ZZUIManager : MonoBehaviour
|
||||
/// <param name="a">人数</param>
|
||||
/// <param name="str">班级</param>
|
||||
/// <param name="str2">共多少名学生</param>
|
||||
public void FixNo(int a, string str,string str2)
|
||||
public void FixNo(int a, string str, string str2)
|
||||
{
|
||||
NO_Left_MessageText.text = str;
|
||||
NO_Right_MessageText.text = str2;
|
||||
@ -1121,12 +1127,13 @@ public class ZZUIManager : MonoBehaviour
|
||||
{
|
||||
NPCName.text = str;
|
||||
}
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 撤离教师的方案选择
|
||||
/// </summary>
|
||||
/// <param name="isOn"></param>
|
||||
/// <param name="index"></param>
|
||||
private void OnToggleClicked(bool isOn,int index)
|
||||
private void OnToggleClicked(bool isOn, int index)
|
||||
{
|
||||
if (isOn)
|
||||
{
|
||||
@ -1134,8 +1141,6 @@ public class ZZUIManager : MonoBehaviour
|
||||
Debug.Log("Toggle " + index + " is On");
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void Close()
|
||||
{
|
||||
DiaLogBox2?.SetActive(false);
|
||||
|
Loading…
Reference in New Issue
Block a user