最低人员配置
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@ -2665,6 +2665,8 @@ MonoBehaviour:
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sceneLable: {fileID: 5900002971020626571, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
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content: {fileID: 788248231}
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closeBtn: {fileID: 349260647}
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panel: {fileID: 618256462}
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selectScenePanel: {fileID: 7468736064579811982}
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jsonReader: {fileID: 1417128757}
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--- !u!1 &569417021 stripped
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GameObject:
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@ -101,7 +101,7 @@ public class Panel : Base
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public SelectScenePanel selectScenePanel;
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public DatePanel datePanel;
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public WarningPopPanel warningPopPanel;
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//public RequirementPanel requirementPanel;
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public RequirementPanel requirementPanel;
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private bool isPersonSelected = false; // 标志是否选择了人员
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private bool isDutySelected = false; // 标志是否选择了职责
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@ -129,27 +129,27 @@ public class Panel : Base
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//动态加载人员
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public async void DynamicLoadingPeople()
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{
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for (int i = 0; i < 10; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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peopleItem.nameText.text = "角色1";
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peopleItem.peopleId = "0";
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Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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peopleList.Add(item);// 将每个实例化的角色添加到列表中
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}
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//PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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//foreach (PlayerListData player in playerListResponse.data)
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//for (int i = 0; i < 10; i++)
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//{
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// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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// peopleItem.nameText.text = player.NickName;
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// peopleItem.peopleId = player.UserId;
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// peopleItem.nameText.text = "角色1";
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// peopleItem.peopleId = "0";
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// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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// peopleList.Add(item);// 将每个实例化的角色添加到列表中
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//}
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PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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foreach (PlayerListData player in playerListResponse.data)
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{
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GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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peopleItem.nameText.text = player.NickName;
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peopleItem.peopleId = player.UserId;
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Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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peopleList.Add(item);// 将每个实例化的角色添加到列表中
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}
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}
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//动态加载职责
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@ -808,7 +808,6 @@ public class Panel : Base
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public void WhetherToMeet()
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{
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bool allRequirementsMet = true; // 标记是否所有需求都满足
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// 遍历所有的场景数据
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foreach (var item in jsonReader1.locationDictionary)
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{
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@ -868,7 +867,6 @@ public class Panel : Base
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{
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// 如果没有找到该场景的职业数据,列出所缺职业
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Debug.Log($"场景 {item.Key} 的职业数据未找到,列出缺少的职业和人数:");
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// 根据 RoleLimit 列出缺少的职业及其要求人数
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foreach (var entryInLimit in limit)
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{
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@ -908,7 +906,7 @@ public class Panel : Base
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public void OnclickRequirementsBtn()
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{
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requirementsPrefab.gameObject.SetActive(true);
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//requirementPanel.LoadingSceneLable();
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requirementPanel.LoadingSceneLable();
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}
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}
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@ -41,7 +41,7 @@ public class DistributionPanel : MonoBehaviour
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{
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GameObject managerPanelInstance = Instantiate(personnelLable, personnelContent);
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PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
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scenetext.personelPanelText.text = sceneEntry.Key;
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scenetext.personelPanelText.text = jsonReader.SetUIText(sceneEntry.Key);
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scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
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scenetext.CreatePeopleItem(sceneEntry.Value);
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foreach(var scene in sceneEntry.Value)
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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@ -50,4 +51,12 @@ public class PersonnelPanel : MonoBehaviour
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{
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transform.gameObject.SetActive(false);
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}
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//动态加载最低配置的人员
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public void LoadingpersonelItem(Transform personContent,string name)
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{
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GameObject gameObject = Instantiate(personelItem, personContent);
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PersonnelInfo personnelInfo = gameObject.GetComponent<PersonnelInfo>();
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personnelInfo.name = name;
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}
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}
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@ -439,11 +439,8 @@ public class SelectScenePanel : Base
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public void SubmitBtn()
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{
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datePanel.evetId = this.eventId.ToString();
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Debug.LogError("datePanel.evetId"+datePanel.evetId);
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datePanel.placeId = this.scnenId.ToString();
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Debug.LogError("datePanel.placeId" + datePanel.placeId);
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datePanel.disasterLocation = this.idcidentId.ToString();
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Debug.LogError("datePanel.disasterLocation" + datePanel.disasterLocation);
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SelsctDifficulty();
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SetDataPanelInfo();
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SetPanel();
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