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+ if (DirectChildren.Count>=5) + { + OpcRight.gameObject.SetActive(true); + } #region 初始化的东西 InitializeChild(); #endregion @@ -163,6 +168,14 @@ public class FreePanelManager : MonoBehaviour StopCoroutine(FadeInOutRoutine()); isFadeEnd = false; } + + } + public void FixedUpdate() + { + if (bb == DirectChildren.Count) + { + OpcRight.gameObject.SetActive(false); + } } /// /// 打开特殊情况弹窗 @@ -437,11 +450,28 @@ public class FreePanelManager : MonoBehaviour { DirectChildren[a].gameObject.SetActive(false); a += 1; + bb += 1; } if (b < 0) { DirectChildren[a].gameObject.SetActive(true); + a -= 1; + bb-=1; + } + //判断按钮是否显示 + if (DirectChildren[0].gameObject.activeSelf) + { + OpcRight.gameObject.SetActive(true); + } + + if (DirectChildren[0].gameObject.activeSelf) + { + OpcLeft.gameObject.SetActive(false); + } + else + { + OpcLeft.gameObject.SetActive(true); } } diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs index 354ea022..011feb36 100644 --- a/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs +++ b/xiaofang/Assets/Script/UI/ZZZZZZ/OpcOrder2.cs @@ -1,3 +1,4 @@ +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -5,125 +6,250 @@ using UnityEngine.UI; public class OpcOrder2 : MonoBehaviour { - public Dropdown dropdown; // Dropdown 组件 - private string originalText; // 存储原始显示的文字 - public static OpcOrder2 opcOrder2; - public string defaultOption = "不想上班!"; // 默认选项 - private bool isDropdownInitialized = false; + #region 废了 + //public Dropdown dropdown; // Dropdown 组件 + //private string originalText; // 存储原始显示的文字 + //public static OpcOrder2 opcOrder2; + //public string defaultOption = "不想上班!"; // 默认选项 + //private bool isDropdownInitialized = false; + //private void Start() + //{ + // // 初始化 Dropdown + // if (dropdown == null) + // { + // dropdown = GetComponent(); + // } + + // // 清空默认选项 + // dropdown.options.Clear(); + + // // 添加默认显示的选项 + // dropdown.options.Add(new Dropdown.OptionData(defaultOption)); // 默认选项A + // dropdown.captionText.text = defaultOption; // 设置默认显示文字 + + // // 初始化下拉选项(不包括 A) + // dropdown.options.Add(new Dropdown.OptionData("选项 B")); + // dropdown.options.Add(new Dropdown.OptionData("选项 C")); + // dropdown.options.Add(new Dropdown.OptionData("选项 D")); + + // // 添加值变化事件 + // dropdown.onValueChanged.AddListener(OnDropdownValueChanged); + + // // 初始化绑定选项的点击事件 + // BindToggleEvents(); + //} + + //// 设置默认选项文本,外部可以调用这个方法改变默认文本 + //public string SetText(string str) + //{ + // defaultOption = str; + // dropdown.captionText.text = defaultOption; // 设置默认选项的显示文本 + // return str; + //} + + //// 当下拉框的值改变时触发 + //private void OnDropdownValueChanged(int index) + //{ + // if (isDropdownInitialized) + // { + // // 更新下拉框显示的文字为选中的选项 + // // 但是不改变默认选项的值 + // dropdown.captionText.text = dropdown.options[index].text; + + // // 执行自定义逻辑 + // Debug.Log($"点击了选项:{dropdown.options[index].text}"); + // } + + // isDropdownInitialized = true; + //} + + //// 动态绑定选项的 Toggle 点击事件 + //private void BindToggleEvents() + //{ + // // 获取 Dropdown 的 Template(下拉项模板) + // Transform dropdownTemplate = dropdown.transform.Find("Template"); + + // if (dropdownTemplate != null) + // { + // Transform viewport = dropdownTemplate.Find("Viewport"); + // if (viewport != null) + // { + // Transform content = viewport.Find("Content"); + // if (content != null) + // { + // // 遍历 Content 下的所有子物体(即下拉列表中的选项) + // foreach (Transform option in content) + // { + // Toggle toggle = option.GetComponent(); + // if (toggle != null) + // { + // string optionText = option.GetComponentInChildren().text; + + // // 为每个选项绑定点击事件 + // toggle.onValueChanged.AddListener((isOn) => + // { + // if (isOn) + // { + // HandleOptionClick(optionText); + // toggle.isOn = false; // 重置 Toggle 状态,防止选项保持选中 + // } + // }); + // } + // } + // } + // } + // } + // else + // { + // Debug.LogWarning("未找到 Dropdown 的 Template 部分,无法绑定点击事件!"); + // } + //} + + //// 处理选项点击逻辑 + //private void HandleOptionClick(string optionText) + //{ + // Debug.Log($"点击了选项:{optionText}"); + + // // 根据点击的选项执行不同的逻辑 + // switch (optionText) + // { + // case "选项 B": + // Debug.Log("执行选项 B 的逻辑!"); + // break; + // case "选项 C": + // Debug.Log("执行选项 C 的逻辑!"); + // break; + // case "选项 D": + // Debug.Log("执行选项 D 的逻辑!"); + // break; + // default: + // Debug.LogWarning($"未处理的选项:{optionText}"); + // break; + // } + //} + #endregion + public GameObject Tip; + public Button btn; + public GameObject itemPrefab; // 用于生成的Item预制体 + public Transform contentTransform; // Content的Transform + public JSONReader jsonReader; + List> groupedData; + public List ItemList; private void Start() { - // 初始化 Dropdown - if (dropdown == null) + btn.onClick.AddListener(() => { - dropdown = GetComponent(); - } - - // 清空默认选项 - dropdown.options.Clear(); - - // 添加默认显示的选项 - dropdown.options.Add(new Dropdown.OptionData(defaultOption)); // 默认选项A - dropdown.captionText.text = defaultOption; // 设置默认显示文字 - - // 初始化下拉选项(不包括 A) - dropdown.options.Add(new Dropdown.OptionData("选项 B")); - dropdown.options.Add(new Dropdown.OptionData("选项 C")); - dropdown.options.Add(new Dropdown.OptionData("选项 D")); - - // 添加值变化事件 - dropdown.onValueChanged.AddListener(OnDropdownValueChanged); - - // 初始化绑定选项的点击事件 - BindToggleEvents(); - } - - // 设置默认选项文本,外部可以调用这个方法改变默认文本 - public string SetText(string str) - { - defaultOption = str; - dropdown.captionText.text = defaultOption; // 设置默认选项的显示文本 - return str; - } - - // 当下拉框的值改变时触发 - private void OnDropdownValueChanged(int index) - { - if (isDropdownInitialized) - { - // 更新下拉框显示的文字为选中的选项 - // 但是不改变默认选项的值 - dropdown.captionText.text = dropdown.options[index].text; - - // 执行自定义逻辑 - Debug.Log($"点击了选项:{dropdown.options[index].text}"); - } - - isDropdownInitialized = true; - } - - // 动态绑定选项的 Toggle 点击事件 - private void BindToggleEvents() - { - // 获取 Dropdown 的 Template(下拉项模板) - Transform dropdownTemplate = dropdown.transform.Find("Template"); - - if (dropdownTemplate != null) - { - Transform viewport = dropdownTemplate.Find("Viewport"); - if (viewport != null) + bool isActive = Tip.activeSelf; + Tip.SetActive(!isActive); + if (ItemList.Count == 1) { - Transform content = viewport.Find("Content"); - if (content != null) - { - // 遍历 Content 下的所有子物体(即下拉列表中的选项) - foreach (Transform option in content) - { - Toggle toggle = option.GetComponent(); - if (toggle != null) - { - string optionText = option.GetComponentInChildren().text; - - // 为每个选项绑定点击事件 - toggle.onValueChanged.AddListener((isOn) => - { - if (isOn) - { - HandleOptionClick(optionText); - toggle.isOn = false; // 重置 Toggle 状态,防止选项保持选中 - } - }); - } - } - } + Debug.Log("进来了"); + CreateItem(2001, 1); } + }); + } + public void CreateItem(int ID, int k) + { + if (k >= 3) + { + if (k == 4) k = 1; + if (k == 5) k = 2; + if (k == 6) k = 3; + } + + // 查找数据 + foreach (var kvp in jsonReader.incidentSiteDictionary) + { + IncidentSite select = kvp.Value; + + if (select.Name == ID) + { + groupedData = ParseData(select.Role); + } + } + + // 动态生成Item并添加到Content + for (int i = 0; i < groupedData[k].Count - 1; i++) + { + // 生成Item并设置为Content的子物体 + GameObject newItem = Instantiate(itemPrefab, contentTransform); + ItemList.Add(newItem); + + // 为每个Item添加按钮点击事件 + Button button = newItem.GetComponent