提交提交!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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value: -32.2326
|
||||||
objectReference: {fileID: 0}
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 2368487729838770152, guid: f7325740e682bf04a909abba74479379, type: 3}
|
- target: {fileID: 2368487729838770152, guid: f7325740e682bf04a909abba74479379, type: 3}
|
||||||
propertyPath: m_SizeDelta.y
|
propertyPath: m_SizeDelta.y
|
||||||
@ -4282,16 +5096,16 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Padding:
|
m_Padding:
|
||||||
m_Left: 0
|
m_Left: -35
|
||||||
m_Right: 0
|
m_Right: 0
|
||||||
m_Top: 0
|
m_Top: 0
|
||||||
m_Bottom: 0
|
m_Bottom: 0
|
||||||
m_ChildAlignment: 4
|
m_ChildAlignment: 0
|
||||||
m_StartCorner: 0
|
m_StartCorner: 0
|
||||||
m_StartAxis: 0
|
m_StartAxis: 0
|
||||||
m_CellSize: {x: 356.4, y: 519.5}
|
m_CellSize: {x: 356.4, y: 519.5}
|
||||||
m_Spacing: {x: 0, y: 0}
|
m_Spacing: {x: 21.14, y: 0}
|
||||||
m_Constraint: 1
|
m_Constraint: 0
|
||||||
m_ConstraintCount: 5
|
m_ConstraintCount: 5
|
||||||
--- !u!224 &750830055714013965 stripped
|
--- !u!224 &750830055714013965 stripped
|
||||||
RectTransform:
|
RectTransform:
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -1,5 +1,5 @@
|
|||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
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||||||
guid: b94195b82c852fe4f814d48797720281
|
guid: 09ab129ab15635d4482ae5617eb97556
|
||||||
PrefabImporter:
|
PrefabImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
||||||
userData:
|
userData:
|
@ -148,7 +148,7 @@ MonoBehaviour:
|
|||||||
m_ChildAlignment: 0
|
m_ChildAlignment: 0
|
||||||
m_StartCorner: 0
|
m_StartCorner: 0
|
||||||
m_StartAxis: 1
|
m_StartAxis: 1
|
||||||
m_CellSize: {x: 340, y: 179.3}
|
m_CellSize: {x: 325, y: 179.3}
|
||||||
m_Spacing: {x: 0, y: -58.29}
|
m_Spacing: {x: 0, y: -58.29}
|
||||||
m_Constraint: 1
|
m_Constraint: 1
|
||||||
m_ConstraintCount: 1
|
m_ConstraintCount: 1
|
||||||
|
@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9b79a3b3b277c8942ba937f017cf67dd
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
File diff suppressed because it is too large
Load Diff
@ -6,6 +6,7 @@ using JetBrains.Annotations;
|
|||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using TMPro;
|
using TMPro;
|
||||||
using Unity.VisualScripting;
|
using Unity.VisualScripting;
|
||||||
|
using UnityEditor.Rendering.LookDev;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
@ -96,12 +97,16 @@ public class FreePanelManager : MonoBehaviour
|
|||||||
public Text OpcText;//预制体文本内容
|
public Text OpcText;//预制体文本内容
|
||||||
#endregion
|
#endregion
|
||||||
private static int a = 0;
|
private static int a = 0;
|
||||||
|
private static int bb = 5;
|
||||||
public static FreePanelManager Z;
|
public static FreePanelManager Z;
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
Z = this;
|
Z = this;
|
||||||
ContainsValue(11002);
|
ContainsValue(11002);
|
||||||
|
if (DirectChildren.Count>=5)
|
||||||
|
{
|
||||||
|
OpcRight.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
#region 初始化的东西
|
#region 初始化的东西
|
||||||
InitializeChild();
|
InitializeChild();
|
||||||
#endregion
|
#endregion
|
||||||
@ -163,6 +168,14 @@ public class FreePanelManager : MonoBehaviour
|
|||||||
StopCoroutine(FadeInOutRoutine());
|
StopCoroutine(FadeInOutRoutine());
|
||||||
isFadeEnd = false;
|
isFadeEnd = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
public void FixedUpdate()
|
||||||
|
{
|
||||||
|
if (bb == DirectChildren.Count)
|
||||||
|
{
|
||||||
|
OpcRight.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 打开特殊情况弹窗
|
/// 打开特殊情况弹窗
|
||||||
@ -437,11 +450,28 @@ public class FreePanelManager : MonoBehaviour
|
|||||||
{
|
{
|
||||||
DirectChildren[a].gameObject.SetActive(false);
|
DirectChildren[a].gameObject.SetActive(false);
|
||||||
a += 1;
|
a += 1;
|
||||||
|
bb += 1;
|
||||||
}
|
}
|
||||||
if (b < 0)
|
if (b < 0)
|
||||||
{
|
{
|
||||||
DirectChildren[a].gameObject.SetActive(true);
|
DirectChildren[a].gameObject.SetActive(true);
|
||||||
|
|
||||||
a -= 1;
|
a -= 1;
|
||||||
|
bb-=1;
|
||||||
|
}
|
||||||
|
//Åжϰ´Å¥ÊÇ·ñÏÔʾ
|
||||||
|
if (DirectChildren[0].gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
OpcRight.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (DirectChildren[0].gameObject.activeSelf)
|
||||||
|
{
|
||||||
|
OpcLeft.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
OpcLeft.gameObject.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -1,3 +1,4 @@
|
|||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
@ -5,125 +6,250 @@ using UnityEngine.UI;
|
|||||||
|
|
||||||
public class OpcOrder2 : MonoBehaviour
|
public class OpcOrder2 : MonoBehaviour
|
||||||
{
|
{
|
||||||
public Dropdown dropdown; // Dropdown 组件
|
#region 废了
|
||||||
private string originalText; // 存储原始显示的文字
|
//public Dropdown dropdown; // Dropdown 组件
|
||||||
public static OpcOrder2 opcOrder2;
|
//private string originalText; // 存储原始显示的文字
|
||||||
public string defaultOption = "不想上班!"; // 默认选项
|
//public static OpcOrder2 opcOrder2;
|
||||||
private bool isDropdownInitialized = false;
|
//public string defaultOption = "不想上班!"; // 默认选项
|
||||||
|
//private bool isDropdownInitialized = false;
|
||||||
|
|
||||||
|
//private void Start()
|
||||||
|
//{
|
||||||
|
// // 初始化 Dropdown
|
||||||
|
// if (dropdown == null)
|
||||||
|
// {
|
||||||
|
// dropdown = GetComponent<Dropdown>();
|
||||||
|
// }
|
||||||
|
|
||||||
|
// // 清空默认选项
|
||||||
|
// dropdown.options.Clear();
|
||||||
|
|
||||||
|
// // 添加默认显示的选项
|
||||||
|
// dropdown.options.Add(new Dropdown.OptionData(defaultOption)); // 默认选项A
|
||||||
|
// dropdown.captionText.text = defaultOption; // 设置默认显示文字
|
||||||
|
|
||||||
|
// // 初始化下拉选项(不包括 A)
|
||||||
|
// dropdown.options.Add(new Dropdown.OptionData("选项 B"));
|
||||||
|
// dropdown.options.Add(new Dropdown.OptionData("选项 C"));
|
||||||
|
// dropdown.options.Add(new Dropdown.OptionData("选项 D"));
|
||||||
|
|
||||||
|
// // 添加值变化事件
|
||||||
|
// dropdown.onValueChanged.AddListener(OnDropdownValueChanged);
|
||||||
|
|
||||||
|
// // 初始化绑定选项的点击事件
|
||||||
|
// BindToggleEvents();
|
||||||
|
//}
|
||||||
|
|
||||||
|
//// 设置默认选项文本,外部可以调用这个方法改变默认文本
|
||||||
|
//public string SetText(string str)
|
||||||
|
//{
|
||||||
|
// defaultOption = str;
|
||||||
|
// dropdown.captionText.text = defaultOption; // 设置默认选项的显示文本
|
||||||
|
// return str;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//// 当下拉框的值改变时触发
|
||||||
|
//private void OnDropdownValueChanged(int index)
|
||||||
|
//{
|
||||||
|
// if (isDropdownInitialized)
|
||||||
|
// {
|
||||||
|
// // 更新下拉框显示的文字为选中的选项
|
||||||
|
// // 但是不改变默认选项的值
|
||||||
|
// dropdown.captionText.text = dropdown.options[index].text;
|
||||||
|
|
||||||
|
// // 执行自定义逻辑
|
||||||
|
// Debug.Log($"点击了选项:{dropdown.options[index].text}");
|
||||||
|
// }
|
||||||
|
|
||||||
|
// isDropdownInitialized = true;
|
||||||
|
//}
|
||||||
|
|
||||||
|
//// 动态绑定选项的 Toggle 点击事件
|
||||||
|
//private void BindToggleEvents()
|
||||||
|
//{
|
||||||
|
// // 获取 Dropdown 的 Template(下拉项模板)
|
||||||
|
// Transform dropdownTemplate = dropdown.transform.Find("Template");
|
||||||
|
|
||||||
|
// if (dropdownTemplate != null)
|
||||||
|
// {
|
||||||
|
// Transform viewport = dropdownTemplate.Find("Viewport");
|
||||||
|
// if (viewport != null)
|
||||||
|
// {
|
||||||
|
// Transform content = viewport.Find("Content");
|
||||||
|
// if (content != null)
|
||||||
|
// {
|
||||||
|
// // 遍历 Content 下的所有子物体(即下拉列表中的选项)
|
||||||
|
// foreach (Transform option in content)
|
||||||
|
// {
|
||||||
|
// Toggle toggle = option.GetComponent<Toggle>();
|
||||||
|
// if (toggle != null)
|
||||||
|
// {
|
||||||
|
// string optionText = option.GetComponentInChildren<Text>().text;
|
||||||
|
|
||||||
|
// // 为每个选项绑定点击事件
|
||||||
|
// toggle.onValueChanged.AddListener((isOn) =>
|
||||||
|
// {
|
||||||
|
// if (isOn)
|
||||||
|
// {
|
||||||
|
// HandleOptionClick(optionText);
|
||||||
|
// toggle.isOn = false; // 重置 Toggle 状态,防止选项保持选中
|
||||||
|
// }
|
||||||
|
// });
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
// else
|
||||||
|
// {
|
||||||
|
// Debug.LogWarning("未找到 Dropdown 的 Template 部分,无法绑定点击事件!");
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
|
||||||
|
//// 处理选项点击逻辑
|
||||||
|
//private void HandleOptionClick(string optionText)
|
||||||
|
//{
|
||||||
|
// Debug.Log($"点击了选项:{optionText}");
|
||||||
|
|
||||||
|
// // 根据点击的选项执行不同的逻辑
|
||||||
|
// switch (optionText)
|
||||||
|
// {
|
||||||
|
// case "选项 B":
|
||||||
|
// Debug.Log("执行选项 B 的逻辑!");
|
||||||
|
// break;
|
||||||
|
// case "选项 C":
|
||||||
|
// Debug.Log("执行选项 C 的逻辑!");
|
||||||
|
// break;
|
||||||
|
// case "选项 D":
|
||||||
|
// Debug.Log("执行选项 D 的逻辑!");
|
||||||
|
// break;
|
||||||
|
// default:
|
||||||
|
// Debug.LogWarning($"未处理的选项:{optionText}");
|
||||||
|
// break;
|
||||||
|
// }
|
||||||
|
//}
|
||||||
|
#endregion
|
||||||
|
public GameObject Tip;
|
||||||
|
public Button btn;
|
||||||
|
public GameObject itemPrefab; // 用于生成的Item预制体
|
||||||
|
public Transform contentTransform; // Content的Transform
|
||||||
|
public JSONReader jsonReader;
|
||||||
|
List<List<string>> groupedData;
|
||||||
|
public List<GameObject> ItemList;
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
// 初始化 Dropdown
|
btn.onClick.AddListener(() =>
|
||||||
if (dropdown == null)
|
|
||||||
{
|
{
|
||||||
dropdown = GetComponent<Dropdown>();
|
bool isActive = Tip.activeSelf;
|
||||||
}
|
Tip.SetActive(!isActive);
|
||||||
|
if (ItemList.Count == 1)
|
||||||
// 清空默认选项
|
|
||||||
dropdown.options.Clear();
|
|
||||||
|
|
||||||
// 添加默认显示的选项
|
|
||||||
dropdown.options.Add(new Dropdown.OptionData(defaultOption)); // 默认选项A
|
|
||||||
dropdown.captionText.text = defaultOption; // 设置默认显示文字
|
|
||||||
|
|
||||||
// 初始化下拉选项(不包括 A)
|
|
||||||
dropdown.options.Add(new Dropdown.OptionData("选项 B"));
|
|
||||||
dropdown.options.Add(new Dropdown.OptionData("选项 C"));
|
|
||||||
dropdown.options.Add(new Dropdown.OptionData("选项 D"));
|
|
||||||
|
|
||||||
// 添加值变化事件
|
|
||||||
dropdown.onValueChanged.AddListener(OnDropdownValueChanged);
|
|
||||||
|
|
||||||
// 初始化绑定选项的点击事件
|
|
||||||
BindToggleEvents();
|
|
||||||
}
|
|
||||||
|
|
||||||
// 设置默认选项文本,外部可以调用这个方法改变默认文本
|
|
||||||
public string SetText(string str)
|
|
||||||
{
|
|
||||||
defaultOption = str;
|
|
||||||
dropdown.captionText.text = defaultOption; // 设置默认选项的显示文本
|
|
||||||
return str;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 当下拉框的值改变时触发
|
|
||||||
private void OnDropdownValueChanged(int index)
|
|
||||||
{
|
|
||||||
if (isDropdownInitialized)
|
|
||||||
{
|
|
||||||
// 更新下拉框显示的文字为选中的选项
|
|
||||||
// 但是不改变默认选项的值
|
|
||||||
dropdown.captionText.text = dropdown.options[index].text;
|
|
||||||
|
|
||||||
// 执行自定义逻辑
|
|
||||||
Debug.Log($"点击了选项:{dropdown.options[index].text}");
|
|
||||||
}
|
|
||||||
|
|
||||||
isDropdownInitialized = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
// 动态绑定选项的 Toggle 点击事件
|
|
||||||
private void BindToggleEvents()
|
|
||||||
{
|
|
||||||
// 获取 Dropdown 的 Template(下拉项模板)
|
|
||||||
Transform dropdownTemplate = dropdown.transform.Find("Template");
|
|
||||||
|
|
||||||
if (dropdownTemplate != null)
|
|
||||||
{
|
|
||||||
Transform viewport = dropdownTemplate.Find("Viewport");
|
|
||||||
if (viewport != null)
|
|
||||||
{
|
{
|
||||||
Transform content = viewport.Find("Content");
|
Debug.Log("进来了");
|
||||||
if (content != null)
|
CreateItem(2001, 1);
|
||||||
{
|
|
||||||
// 遍历 Content 下的所有子物体(即下拉列表中的选项)
|
|
||||||
foreach (Transform option in content)
|
|
||||||
{
|
|
||||||
Toggle toggle = option.GetComponent<Toggle>();
|
|
||||||
if (toggle != null)
|
|
||||||
{
|
|
||||||
string optionText = option.GetComponentInChildren<Text>().text;
|
|
||||||
|
|
||||||
// 为每个选项绑定点击事件
|
|
||||||
toggle.onValueChanged.AddListener((isOn) =>
|
|
||||||
{
|
|
||||||
if (isOn)
|
|
||||||
{
|
|
||||||
HandleOptionClick(optionText);
|
|
||||||
toggle.isOn = false; // 重置 Toggle 状态,防止选项保持选中
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
public void CreateItem(int ID, int k)
|
||||||
|
{
|
||||||
|
if (k >= 3)
|
||||||
|
{
|
||||||
|
if (k == 4) k = 1;
|
||||||
|
if (k == 5) k = 2;
|
||||||
|
if (k == 6) k = 3;
|
||||||
|
}
|
||||||
|
|
||||||
|
// 查找数据
|
||||||
|
foreach (var kvp in jsonReader.incidentSiteDictionary)
|
||||||
|
{
|
||||||
|
IncidentSite select = kvp.Value;
|
||||||
|
|
||||||
|
if (select.Name == ID)
|
||||||
|
{
|
||||||
|
groupedData = ParseData(select.Role);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 动态生成Item并添加到Content
|
||||||
|
for (int i = 0; i < groupedData[k].Count - 1; i++)
|
||||||
|
{
|
||||||
|
// 生成Item并设置为Content的子物体
|
||||||
|
GameObject newItem = Instantiate(itemPrefab, contentTransform);
|
||||||
|
ItemList.Add(newItem);
|
||||||
|
|
||||||
|
// 为每个Item添加按钮点击事件
|
||||||
|
Button button = newItem.GetComponent<Button>();
|
||||||
|
if (button != null)
|
||||||
|
{
|
||||||
|
// 捕获当前的Item对象,避免闭包问题
|
||||||
|
GameObject currentItem = newItem;
|
||||||
|
|
||||||
|
// 根据具体需求绑定独立的隐藏逻辑
|
||||||
|
button.onClick.AddListener(() => OnItemClick(currentItem, i)); // 传入索引和对象
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("生成的Item中没有找到Button组件!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// 设置文本
|
||||||
|
SetItemText(k);
|
||||||
|
}
|
||||||
|
|
||||||
|
// 点击事件处理函数,支持单独管理
|
||||||
|
private void OnItemClick(GameObject item, int index)
|
||||||
|
{
|
||||||
|
// 示例:判断是否需要隐藏
|
||||||
|
if (ShouldHideItem(index))
|
||||||
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Debug.LogWarning("未找到 Dropdown 的 Template 部分,无法绑定点击事件!");
|
item.SetActive(false); // 仅隐藏需要隐藏的Item
|
||||||
|
Tip.SetActive(false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 处理选项点击逻辑
|
// 判断是否需要隐藏当前Item
|
||||||
private void HandleOptionClick(string optionText)
|
private bool ShouldHideItem(int index)
|
||||||
{
|
{
|
||||||
Debug.Log($"点击了选项:{optionText}");
|
// 示例逻辑:根据索引决定是否隐藏
|
||||||
|
// 比如隐藏索引为偶数的Item
|
||||||
// 根据点击的选项执行不同的逻辑
|
return index==2;
|
||||||
switch (optionText)
|
}
|
||||||
|
//设置文本
|
||||||
|
public void SetItemText(int k)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < ItemList.Count; i++)
|
||||||
{
|
{
|
||||||
case "选项 B":
|
Text itemText = ItemList[i].GetComponentInChildren<Text>();
|
||||||
Debug.Log("执行选项 B 的逻辑!");
|
if (itemText != null)
|
||||||
break;
|
{
|
||||||
case "选项 C":
|
itemText.text = jsonReader.GetOcpName(int.Parse(groupedData[k][i]));
|
||||||
Debug.Log("执行选项 C 的逻辑!");
|
}
|
||||||
break;
|
else
|
||||||
case "选项 D":
|
{
|
||||||
Debug.Log("执行选项 D 的逻辑!");
|
Debug.LogError("生成的Item中没有找到Text组件!");
|
||||||
break;
|
}
|
||||||
default:
|
|
||||||
Debug.LogWarning($"未处理的选项:{optionText}");
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public static List<List<string>> ParseData(string data)
|
||||||
|
{
|
||||||
|
// 存储最终结果
|
||||||
|
List<List<string>> result = new List<List<string>>();
|
||||||
|
|
||||||
|
// 按 `|` 分割字符串
|
||||||
|
string[] groups = data.Split('|');
|
||||||
|
foreach (var group in groups)
|
||||||
|
{
|
||||||
|
// 按 `,` 分割每组数据
|
||||||
|
string[] items = group.Split(',');
|
||||||
|
|
||||||
|
// 添加到结果中
|
||||||
|
result.Add(new List<string>(items));
|
||||||
|
}
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
Reference in New Issue
Block a user