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index e2f773ba..ca9d0dc3 100644
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diff --git a/xiaofang/Assets/Prefabs/HYLPrefabs/order.prefab b/xiaofang/Assets/Prefabs/HYLPrefabs/order.prefab
index c81e16e7..f4b66eee 100644
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diff --git a/xiaofang/Assets/Prefabs/HYLPrefabs/txt.prefab b/xiaofang/Assets/Prefabs/HYLPrefabs/txt.prefab
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diff --git a/xiaofang/Assets/Script/Character/CameraControl.cs b/xiaofang/Assets/Script/Character/CameraControl.cs
index 187257d1..11d22113 100644
--- a/xiaofang/Assets/Script/Character/CameraControl.cs
+++ b/xiaofang/Assets/Script/Character/CameraControl.cs
@@ -4,8 +4,10 @@ using UnityEngine;
public class CameraControl : MonoBehaviour
{
+ public JoystickController joystickController;
+
public Transform Character; // 玩家的引用。
- public Vector3 pivotOffset = new Vector3(0.0f, 1.7f, 0.0f); // 相机相对于玩家的偏移量,用于调整相机的中心点。
+ public Vector3 pivotOffset = new Vector3(0.0f, 1.7f, 0.0f); // 相机相对于玩家的偏移量,用于调整相机的中心点。
public Vector3 camOffset = new Vector3(0.2f, 0.2f, -1f); // 相机相对于玩家位置的偏移量,用于定位相机。
public float smooth = 10f; // 相机响应的平滑速度。
public float horizontalAimingSpeed = 6f; // 水平转动速度。
@@ -74,7 +76,7 @@ public class CameraControl : MonoBehaviour
angleV = Mathf.LerpAngle(angleV, angleV + recoilAngle, 10f * Time.deltaTime);
//// 处理相机方向锁定。
- if (firstDirection != Vector3.zero)
+ if (firstDirection != Vector3.zero&& !joystickController.isDrag)
{
angleH -= deltaH;
UpdateLockAngle();
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
index 78c7e56c..e72a43ba 100644
--- a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
@@ -25,6 +25,10 @@ public class FreePanelManager : MonoBehaviour
public GameObject OpcTip6;
public GameObject OpcTip7;
public GameObject OpcTip8;
+ //疏散顺序的确定按钮
+ public GameObject EvacuateSurePanel;
+ //疏散顺序面板
+ public GameObject EvacuatePanel;
[Header("图像")]
//特殊情况弹窗背景图
public Image TipBg;
@@ -34,6 +38,20 @@ public class FreePanelManager : MonoBehaviour
public Button AccidentButton;
public Button OpcLeft;
public Button OpcRight;
+ public Button EvacuateButton;
+ public Button EvacuateSure;
+ public Button Evacuate1Button;
+ public Button Evacuate2Button;
+ public Button Evacuate3Button;
+ public Button Evacuate4Button;
+ public Button OpcButton1;
+ public Button OpcButton2;
+ public Button OpcButton3;
+ public Button OpcButton4;
+ public Button OpcButton5;
+ public Button OpcButton6;
+ public Button OpcButton7;
+ public Button OpcButton8;
[Header("文本")]
//特殊情况弹窗文本
public Text TipText;
@@ -46,6 +64,11 @@ public class FreePanelManager : MonoBehaviour
public Text Ocp6;
public Text Ocp7;
public Text Ocp8;
+ //疏散顺序描述
+ public Text EvacuateText1;
+ public Text EvacuateText2;
+ public Text EvacuateText3;
+ public Text EvacuateText4;
[Header("一些奇奇怪怪的东西")]
#region 特殊情况淡入淡出效果
public float fadeInDuration = 1f; // 淡出时间
@@ -80,10 +103,14 @@ public class FreePanelManager : MonoBehaviour
public void Start()
{
- OcpName(8002, 1);
- OcpName(8003, 2);
+ OcpName(8001, 1);
+ OcpName(8002, 2);
OcpName(8004, 3);
OcpName(8006, 4);
+ OcpName(8007, 5);
+ OcpName(8008, 6);
+ OcpName(8010, 7);
+ OcpName(8011, 8);
//职业介绍框左按钮
OpcLeft.onClick.AddListener(() =>
{
@@ -93,6 +120,67 @@ public class FreePanelManager : MonoBehaviour
OpcRight.onClick.AddListener(() => {
LeftRight(2);
});
+ //疏散顺序的选项
+ #region 疏散顺序选项
+ Evacuate1Button.onClick.AddListener(() => {
+
+ EvacuateSurePanel.SetActive(true);
+ });
+ Evacuate2Button.onClick.AddListener(() => {
+
+ EvacuateSurePanel.SetActive(true);
+ });
+ Evacuate3Button.onClick.AddListener(() => {
+
+ EvacuateSurePanel.SetActive(true);
+ });
+ Evacuate4Button.onClick.AddListener(() => {
+
+ EvacuateSurePanel.SetActive(true);
+ });
+ #endregion
+
+ //疏散顺序的箭头
+ EvacuateButton.onClick.AddListener(() => {
+
+ EvacuatePanel.SetActive(false);
+ EvacuateSurePanel.SetActive(false);
+ });
+ //职业面板点击事件
+ #region 面板点击
+ OpcButton1.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton2.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton3.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton4.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton5.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton6.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton7.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ OpcButton8.onClick.AddListener(() =>
+ {
+ EvacuatePanel.SetActive(true);
+ });
+ #endregion
}
public void Update()
{
@@ -249,7 +337,8 @@ public class FreePanelManager : MonoBehaviour
createdItems.Add(newItem); // 将新创建的物体添加到列表中
}
}
- public void LeftRight(int a)
+ //职业介绍界面左右按钮
+ private void LeftRight(int a)
{
if(a==1)
{
@@ -275,4 +364,13 @@ public class FreePanelManager : MonoBehaviour
OpcTip8.SetActive(true);
}
}
+ ///
+ /// 读取疏散路线
+ ///
+ /// 表内相对ID
+ public void ReadEvacuateInfo(int ID)
+ {
+
+ }
+
}
diff --git a/xiaofang/Assets/Script/hylScripts/JoystickController.cs b/xiaofang/Assets/Script/hylScripts/JoystickController.cs
new file mode 100644
index 00000000..cf3e8569
--- /dev/null
+++ b/xiaofang/Assets/Script/hylScripts/JoystickController.cs
@@ -0,0 +1,69 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class JoystickController : MonoBehaviour, IDragHandler, IEndDragHandler
+{
+ public bool isDrag = false;
+ public RectTransform joystickBackground; // 摇杆背景
+ public RectTransform joystick; // 摇杆
+ public Camera playerCamera; // 摄像机
+ public float rotationSpeed = 5f; // 摄像机旋转速度
+
+ private Vector2 joystickInput = Vector2.zero;
+
+ void Start()
+ {
+ // 初始化摇杆的位置
+ joystick.anchoredPosition = Vector2.zero;
+ }
+
+ // 每帧更新摇杆的输入
+ void Update()
+ {
+ if (joystickInput.magnitude > 0)
+ {
+ // 根据摇杆的输入控制摄像机旋转
+ float horizontal = joystickInput.x;
+ float vertical = joystickInput.y;
+
+ // 水平旋转
+ playerCamera.transform.Rotate(Vector3.up, horizontal * rotationSpeed * Time.deltaTime);
+
+ // 垂直旋转
+ playerCamera.transform.Rotate(Vector3.left, vertical * rotationSpeed * Time.deltaTime);
+ }
+ }
+
+ // 摇杆拖动时更新摇杆位置和输入
+ public void OnDrag(PointerEventData eventData)
+ {
+ isDrag = true;
+ // 更新摇杆的位置
+ joystick.anchoredPosition = joystickInput;
+
+ Vector2 localPoint;
+ // 将触摸位置从屏幕坐标转换为UI本地坐标
+ RectTransformUtility.ScreenPointToLocalPointInRectangle(joystickBackground, eventData.position, eventData.pressEventCamera, out localPoint);
+
+ // 计算摇杆的输入方向
+ joystickInput = localPoint.normalized;
+
+ // 限制摇杆的移动范围,确保它不会超出背景的边界
+ if (localPoint.magnitude > joystickBackground.sizeDelta.x / 2)
+ {
+ joystickInput = localPoint.normalized * (joystickBackground.sizeDelta.x / 2);
+ }
+
+
+ }
+
+ // 摇杆松开时重置摇杆位置
+ public void OnEndDrag(PointerEventData eventData)
+ {
+ isDrag = false;
+ joystick.anchoredPosition = Vector2.zero;
+ joystickInput = Vector2.zero;
+ }
+}
diff --git a/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta b/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta
new file mode 100644
index 00000000..fd742160
--- /dev/null
+++ b/xiaofang/Assets/Script/hylScripts/JoystickController.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 4e3938570b1787843b6fe76c1c2b9651
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/xiaofang/UserSettings/EditorUserSettings.asset b/xiaofang/UserSettings/EditorUserSettings.asset
index 2f2d1262..84ebe02f 100644
--- a/xiaofang/UserSettings/EditorUserSettings.asset
+++ b/xiaofang/UserSettings/EditorUserSettings.asset
@@ -6,35 +6,35 @@ EditorUserSettings:
serializedVersion: 4
m_ConfigSettings:
RecentlyUsedSceneGuid-0:
- value: 0104025352005d0f0e0d0d2741775c12401519287c297167282a1935b1b13269
- flags: 0
- RecentlyUsedSceneGuid-1:
- value: 5a520c0256040b0b0f5d5a7643775914474e412e2f70243678704c6ae0e16c6d
- flags: 0
- RecentlyUsedSceneGuid-2:
- value: 02550255060d590c0c0b097016770b12444f1e2b7e2a2534797f4b60b6e46c60
- flags: 0
- RecentlyUsedSceneGuid-3:
- value: 5b575500010c51595a5b097b12770b15134f1a797b2d22367b2f4c32e6e3306d
- flags: 0
- RecentlyUsedSceneGuid-4:
- value: 0505045503005e025e0d082040770d14154f4d7f7e2d27637e7b4431b5e23239
- flags: 0
- RecentlyUsedSceneGuid-5:
value: 00080756500d0d0355580a7049770a44454e19732f7b7f3575794566b2b6376a
flags: 0
- RecentlyUsedSceneGuid-6:
+ RecentlyUsedSceneGuid-1:
value: 0754035e5454585d545e5f7345775e494e164e7b7b2a71687b2d4e65e3b36768
flags: 0
- RecentlyUsedSceneGuid-7:
+ RecentlyUsedSceneGuid-2:
value: 5205565304515d5f5d5e0f7b16775d41474f1b7e7b7176657a281962e3b56c68
flags: 0
- RecentlyUsedSceneGuid-8:
+ RecentlyUsedSceneGuid-3:
value: 550903565c575c0f0b575a7611775e124e151b7e797f20657e7a1836e7e26d69
flags: 0
- RecentlyUsedSceneGuid-9:
+ RecentlyUsedSceneGuid-4:
value: 50030c075306580b5f5b5d2645775d49434e48797e717e682f7b1f65e3b46c68
flags: 0
+ RecentlyUsedSceneGuid-5:
+ value: 5a08055107535d0f0b5e5e21432559441215487374292766792a4932bae3656e
+ flags: 0
+ RecentlyUsedSceneGuid-6:
+ value: 050602035c0c5e595a5a547115215e444415407a2d7c776979284c66b1e26161
+ flags: 0
+ RecentlyUsedSceneGuid-7:
+ value: 5100055757015c5808560976462107444f154c7b787b7e3428784a60b0b86268
+ flags: 0
+ RecentlyUsedSceneGuid-8:
+ value: 5654510506530d0c095f5924137b5e4417161b7c7f7b75657f2b1e62bae1356e
+ flags: 0
+ RecentlyUsedSceneGuid-9:
+ value: 0052010300500b0d5b5d552612225e44144e49722a29726378714b30bae5316c
+ flags: 0
vcSharedLogLevel:
value: 0d5e400f0650
flags: 0