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diff --git a/xiaofang/Assets/Scenes/HylScene/FreeAction_02.unity b/xiaofang/Assets/Scenes/HylScene/FreeAction_02.unity
index cd8ba998..26271767 100644
--- a/xiaofang/Assets/Scenes/HylScene/FreeAction_02.unity
+++ b/xiaofang/Assets/Scenes/HylScene/FreeAction_02.unity
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m_SizeDelta: {x: 1920, y: 1080}
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--- !u!114 &1042496124
diff --git a/xiaofang/Assets/Scenes/HylScene/FreeAction_05.unity b/xiaofang/Assets/Scenes/HylScene/FreeAction_05.unity
index f16ec442..7b0a1b2c 100644
--- a/xiaofang/Assets/Scenes/HylScene/FreeAction_05.unity
+++ b/xiaofang/Assets/Scenes/HylScene/FreeAction_05.unity
@@ -3729,7 +3729,7 @@ PrefabInstance:
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diff --git a/xiaofang/Assets/Scenes/HylScene/FreeAction_09.unity b/xiaofang/Assets/Scenes/HylScene/FreeAction_09.unity
index 21750d1a..ea1084c6 100644
--- a/xiaofang/Assets/Scenes/HylScene/FreeAction_09.unity
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diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs
new file mode 100644
index 00000000..db6637b4
--- /dev/null
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs
@@ -0,0 +1,38 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+using UnityEngine.EventSystems;
+
+public class Choose : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
+{
+ public bool isNoTip;
+ public bool isShow;
+ public GameObject Tip;
+ public void Start()
+ {
+ Transform childTransform = transform.Find("Choose_Bg/Choos_Tip");
+ Tip = childTransform.gameObject;
+ }
+ private void Update()
+ {
+ if (isShow&&isNoTip)
+ {
+ Tip.SetActive(true);
+ }
+ else
+ {
+ Tip.SetActive(false);
+ }
+ }
+ // 当鼠标进入时
+ public void OnPointerEnter(PointerEventData eventData)
+ {
+ isShow = true;// 显示面板
+ }
+
+ // 当鼠标离开时
+ public void OnPointerExit(PointerEventData eventData)
+ {
+ isShow = false; // 隐藏面板
+ }
+}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs.meta b/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs.meta
new file mode 100644
index 00000000..8ab0c6e7
--- /dev/null
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: c7deb9c5ebb7c0e4bb48e929cb7f178a
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
new file mode 100644
index 00000000..822626e7
--- /dev/null
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
@@ -0,0 +1,108 @@
+using System.Collections;
+using System.Collections.Generic;
+using TMPro;
+using UnityEngine;
+using UnityEngine.UI;
+
+public class FreePanelManager : MonoBehaviour
+{
+ [Header("测试")]
+ public Sprite TestImage;
+ [Header("面板")]
+ //特殊情况弹窗
+ public GameObject TipPanel;
+ public GameObject AccidentIPanel;
+ [Header("图像")]
+ //特殊情况弹窗背景图
+ public Image TipBg;
+ //事故点截图
+ public Image AccidentImage;
+ [Header("文本")]
+ //特殊情况弹窗文本
+ public Text TipText;
+ [Header("一些奇奇怪怪的东西")]
+ #region 特殊情况淡入淡出效果
+ public float fadeInDuration = 1f; // 淡出时间
+ public float fadeOutDuration = 1f; // 淡出持续时间
+ public float displayDuration = 2f; // 2秒后自己淡出
+
+ private bool isFadingIn = true;
+ private bool isFadingOut = false;
+ // 指示文本当前是否正在淡入或淡出
+ private bool isFading = false;
+ private bool isFadeEnd = false;
+ // 运行中的淡入淡出协程引用
+ private Coroutine fadeCoroutine;
+ #endregion
+ public void Update()
+ {
+ #region 测试
+ if (Input.GetKeyDown("j"))
+ {
+ // PopAccident(TestImage);
+ }
+ #endregion
+ if (isFadeEnd)
+ {
+ StopCoroutine(FadeInOutRoutine());
+ isFadeEnd = false;
+ }
+ }
+ ///
+ /// 打开特殊情况弹窗
+ ///
+ public void PopTipPanel()
+ {
+ TipPanel.SetActive(true);
+ StopCoroutine(FadeInOutRoutine());
+ }
+ ///
+ /// 弹出事故框框并且修改图片
+ ///
+ /// 传入一张事故图片(Spite)
+ public void PopAccident(Sprite image)
+ {
+ AccidentImage.sprite=image;
+ AccidentIPanel.SetActive(true);
+ }
+ ///
+ /// 提示面板淡入淡出的携程
+ ///
+ ///
+ IEnumerator FadeInOutRoutine()
+ {
+ isFading = true; // 设置正在淡入淡出标志
+
+ //// 淡入
+ float elapsedTime = 0f;
+ while (elapsedTime < fadeInDuration)
+ {
+ elapsedTime += Time.deltaTime;
+ //Color textColor = TipText.color;
+ //textColor.a = elapsedTime / fadeInDuration; // 根据时间计算alpha值
+ //TipText.color = textColor;
+ //TipBg.color = textColor;
+
+ yield return null; // 等待下一帧
+ }
+
+ // 显示文本一段时间
+ yield return new WaitForSeconds(displayDuration);
+
+ // 淡出
+ elapsedTime = 0f;
+ while (elapsedTime < fadeOutDuration)
+ {
+ elapsedTime += Time.deltaTime;
+ Color textColor = TipText.color;
+ textColor.a = 1f - (elapsedTime / fadeOutDuration); // 根据时间计算alpha值
+ TipText.color = textColor;
+ TipBg.color = textColor;
+ yield return null; // 等待下一帧
+ }
+
+ isFading = false; // 重置正在淡入淡出标志
+ isFadeEnd = true;//这个携程结束的标志
+ TipPanel.SetActive(false);
+ }
+}
diff --git a/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs.meta b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs.meta
new file mode 100644
index 00000000..fcd01159
--- /dev/null
+++ b/xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs.meta
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