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File diff suppressed because it is too large
Load Diff
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38
xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs
Normal file
38
xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs
Normal file
@ -0,0 +1,38 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.EventSystems;
|
||||||
|
|
||||||
|
public class Choose : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
|
||||||
|
{
|
||||||
|
public bool isNoTip;
|
||||||
|
public bool isShow;
|
||||||
|
public GameObject Tip;
|
||||||
|
public void Start()
|
||||||
|
{
|
||||||
|
Transform childTransform = transform.Find("Choose_Bg/Choos_Tip");
|
||||||
|
Tip = childTransform.gameObject;
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
if (isShow&&isNoTip)
|
||||||
|
{
|
||||||
|
Tip.SetActive(true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Tip.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// 当鼠标进入时
|
||||||
|
public void OnPointerEnter(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
isShow = true;// 显示面板
|
||||||
|
}
|
||||||
|
|
||||||
|
// 当鼠标离开时
|
||||||
|
public void OnPointerExit(PointerEventData eventData)
|
||||||
|
{
|
||||||
|
isShow = false; // 隐藏面板
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ZZZZZZ/Choose.cs.meta
Normal file
@ -0,0 +1,11 @@
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|
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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108
xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
Normal file
108
xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class FreePanelManager : MonoBehaviour
|
||||||
|
{
|
||||||
|
[Header("测试")]
|
||||||
|
public Sprite TestImage;
|
||||||
|
[Header("面板")]
|
||||||
|
//特殊情况弹窗
|
||||||
|
public GameObject TipPanel;
|
||||||
|
public GameObject AccidentIPanel;
|
||||||
|
[Header("图像")]
|
||||||
|
//特殊情况弹窗背景图
|
||||||
|
public Image TipBg;
|
||||||
|
//事故点截图
|
||||||
|
public Image AccidentImage;
|
||||||
|
[Header("文本")]
|
||||||
|
//特殊情况弹窗文本
|
||||||
|
public Text TipText;
|
||||||
|
[Header("一些奇奇怪怪的东西")]
|
||||||
|
#region 特殊情况淡入淡出效果
|
||||||
|
public float fadeInDuration = 1f; // 淡出时间
|
||||||
|
public float fadeOutDuration = 1f; // 淡出持续时间
|
||||||
|
public float displayDuration = 2f; // 2秒后自己淡出
|
||||||
|
|
||||||
|
private bool isFadingIn = true;
|
||||||
|
private bool isFadingOut = false;
|
||||||
|
// 指示文本当前是否正在淡入或淡出
|
||||||
|
private bool isFading = false;
|
||||||
|
private bool isFadeEnd = false;
|
||||||
|
// 运行中的淡入淡出协程引用
|
||||||
|
private Coroutine fadeCoroutine;
|
||||||
|
#endregion
|
||||||
|
public void Update()
|
||||||
|
{
|
||||||
|
#region 测试
|
||||||
|
if (Input.GetKeyDown("j"))
|
||||||
|
{
|
||||||
|
// PopAccident(TestImage);
|
||||||
|
}
|
||||||
|
#endregion
|
||||||
|
if (isFadeEnd)
|
||||||
|
{
|
||||||
|
StopCoroutine(FadeInOutRoutine());
|
||||||
|
isFadeEnd = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 打开特殊情况弹窗
|
||||||
|
/// </summary>
|
||||||
|
public void PopTipPanel()
|
||||||
|
{
|
||||||
|
TipPanel.SetActive(true);
|
||||||
|
StopCoroutine(FadeInOutRoutine());
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 弹出事故框框并且修改图片
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="image">传入一张事故图片(Spite)</param>
|
||||||
|
public void PopAccident(Sprite image)
|
||||||
|
{
|
||||||
|
AccidentImage.sprite=image;
|
||||||
|
AccidentIPanel.SetActive(true);
|
||||||
|
}
|
||||||
|
/// <summary>
|
||||||
|
/// 提示面板淡入淡出的携程
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
IEnumerator FadeInOutRoutine()
|
||||||
|
{
|
||||||
|
isFading = true; // 设置正在淡入淡出标志
|
||||||
|
|
||||||
|
//// 淡入
|
||||||
|
float elapsedTime = 0f;
|
||||||
|
while (elapsedTime < fadeInDuration)
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
//Color textColor = TipText.color;
|
||||||
|
//textColor.a = elapsedTime / fadeInDuration; // 根据时间计算alpha值
|
||||||
|
//TipText.color = textColor;
|
||||||
|
//TipBg.color = textColor;
|
||||||
|
|
||||||
|
yield return null; // 等待下一帧
|
||||||
|
}
|
||||||
|
|
||||||
|
// 显示文本一段时间
|
||||||
|
yield return new WaitForSeconds(displayDuration);
|
||||||
|
|
||||||
|
// 淡出
|
||||||
|
elapsedTime = 0f;
|
||||||
|
while (elapsedTime < fadeOutDuration)
|
||||||
|
{
|
||||||
|
elapsedTime += Time.deltaTime;
|
||||||
|
Color textColor = TipText.color;
|
||||||
|
textColor.a = 1f - (elapsedTime / fadeOutDuration); // 根据时间计算alpha值
|
||||||
|
TipText.color = textColor;
|
||||||
|
TipBg.color = textColor;
|
||||||
|
yield return null; // 等待下一帧
|
||||||
|
}
|
||||||
|
|
||||||
|
isFading = false; // 重置正在淡入淡出标志
|
||||||
|
isFadeEnd = true;//这个携程结束的标志
|
||||||
|
TipPanel.SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs.meta
Normal file
11
xiaofang/Assets/Script/UI/ZZZZZZ/FreePanelManager.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1895468e4eb9b8c40a133d0f1d792fda
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user