This commit is contained in:
shurongsen 2024-10-22 11:57:50 +08:00
parent 25f1865362
commit e54542c0f3
8 changed files with 494 additions and 138 deletions

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@ -20,6 +20,9 @@ public enum CharacterSkill
jump,//2
Rescue//3
}
public class CharacterAin : MonoBehaviour
{
private Animator ain;
@ -163,5 +166,9 @@ public class CharacterAin : MonoBehaviour
}
}
IEnumerator jiutimer(float timer)
{
yield return new WaitForSeconds(timer);
}
}

View File

@ -51,7 +51,7 @@ public class CharacterControl : MonoBehaviour
private Button recubtn;
public GameObject cha;
// Start is called before the first frame update
void Start()
{
@ -226,6 +226,14 @@ public class CharacterControl : MonoBehaviour
{
yield return new WaitForSeconds(2);
Characterain.SetSkillAin(CharacterSkill.NoSkill);
cha.GetComponent<RecuseNpc>().Setnpcstate(NpcState.Healthy);
//cha = null;
}
/* public NpcState Setnpcstate()
{
Debug.Log("Setnpcstateµ÷ÓÃ");
return NpcState.Healthy;
}*/
}

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@ -0,0 +1,35 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Resurrection : MonoBehaviour
{
public List<GameObject> re = new List<GameObject>();//使用list存储复活点位置
private GameObject ga;
// Start is called before the first frame update
void Start()
{
ga =(GameObject)Resources.Load("Character/Capsule");//从resousce资源中加载npc
Init();
}
private void Init()
{
//for (int i = 0; i <3; i++)
//{
// GameObject instance = (GameObject)Instantiate(ga);//实例化npc
// int a = Random.Range(0,5);//用随机数保证出生位置的随机性
// Vector3 va = re[a].transform.position; //创建局部变量用来保存出生点的位置信息
// instance.transform.position = va;
//}
}
// Update is called once per frame
void Update()
{
}
}

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@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: a06553bf892f7d2478e70adbc5774a58
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@ -2,10 +2,24 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public enum NpcState
{
Injuried, //ÊÜÉË
Healthy//½¡¿µ
}
public class RecuseNpc : MonoBehaviour
{
private Button recusebtn;
private void Start()
private CharacterControl chain;
private NpcState ns = NpcState.Injuried;
private bool statebool = false;
private void Awake()
{
recusebtn = GameObject.Find("Canvas/Recuse").GetComponent<Button>();
@ -13,9 +27,18 @@ public class RecuseNpc : MonoBehaviour
private void OnTriggerEnter(Collider other)
{
if(other.name == "Man")
recusebtn.gameObject.SetActive(true);
chain = other.GetComponent<CharacterControl>();
if (statebool) return;
other.GetComponent<CharacterControl>().cha = this.gameObject ;
}
public void Setnpcstate(NpcState npcState)
{
this.transform.Translate(Vector3.forward);
Debug.Log("Setnpcstateµ÷ÓÃ");
}
}