消防演练场景UI逻辑代码
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@ -1,9 +1,13 @@
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using System.Collections;
|
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using System.Collections.Generic;
|
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using UnityEngine;
|
||||
using UnityEngine.EventSystems;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.UI;
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|
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|
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|
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public class Panel : MonoBehaviour
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{
|
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public Button choseJuBenSettingBtn;
|
||||
@ -12,20 +16,40 @@ public class Panel : MonoBehaviour
|
||||
public Button materialReserveBtn;
|
||||
public Button dateSelectionBtn;
|
||||
|
||||
|
||||
|
||||
public Button setName;//设置人员
|
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public Button setDuty;//设置职责
|
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public Button setScene;//设置场景
|
||||
|
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public Text name;
|
||||
public string name, duty, scene;
|
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|
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public Button sureBtn;//确认信息按钮
|
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||||
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public GraphicRaycaster raycaster; // 画布上的射线投射器
|
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public EventSystem eventSystem; // 事件系统
|
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// Start is called before the first frame update
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void Start()
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{
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}
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||||
|
||||
public void SetName()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetDuty()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SetScene()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
//处理点击选择剧本按钮
|
||||
public void ClickChoseJuBenSettingBtn()
|
||||
{
|
||||
@ -78,6 +102,35 @@ public class Panel : MonoBehaviour
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
// 当鼠标左键按下时进行检测
|
||||
if (Input.GetMouseButtonDown(0))
|
||||
{
|
||||
// 创建PointerEventData来记录点击事件的数据
|
||||
PointerEventData pointerData = new PointerEventData(eventSystem);
|
||||
pointerData.position = Input.mousePosition;
|
||||
|
||||
// 用于存储射线检测的结果
|
||||
List<RaycastResult> results = new List<RaycastResult>();
|
||||
raycaster.Raycast(pointerData, results);
|
||||
|
||||
// 遍历射线检测的结果
|
||||
foreach (RaycastResult result in results)
|
||||
{
|
||||
// 检测到点击了按钮
|
||||
Button clickedButton = result.gameObject.GetComponent<Button>();
|
||||
if (clickedButton != null)
|
||||
{
|
||||
// 获取按钮上Text组件的文本内容并赋值给目标Text组件
|
||||
Text buttonText = clickedButton.GetComponentInChildren<Text>();
|
||||
|
||||
if (buttonText != null && clickedButton.tag == Tags.people)
|
||||
{
|
||||
name = buttonText.text;
|
||||
Debug.Log(name);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
10
xiaofang/Assets/Script/Scheduled_03/Tags.cs
Normal file
10
xiaofang/Assets/Script/Scheduled_03/Tags.cs
Normal file
@ -0,0 +1,10 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class Tags
|
||||
{
|
||||
public const string people = "People";
|
||||
public const string duty = "Duty";
|
||||
public const string scene = "Scene";
|
||||
}
|
11
xiaofang/Assets/Script/Scheduled_03/Tags.cs.meta
Normal file
11
xiaofang/Assets/Script/Scheduled_03/Tags.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6d8b5c6a51cea874188bf7aac135cea5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user