Merge branch 'main' of http://shu.sheziwanglo.cn:3000/wulongxiao/_xiaofang
This commit is contained in:
commit
e88882a908
@ -55,6 +55,7 @@ MonoBehaviour:
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peopleId:
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@ -160,7 +161,7 @@ MonoBehaviour:
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m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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@ -523,6 +523,8 @@ MonoBehaviour:
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@ -725,7 +725,7 @@ RectTransform:
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@ -11502,6 +11502,10 @@ PrefabInstance:
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propertyPath: m_SizeDelta.x
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@ -58,19 +58,18 @@ public class Response
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}
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public class loginData
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{
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public string userId;
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public string scope;
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public string openId;
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public string companyId;
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public string companyName;
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public string isCreater;//是否是模板创建者,Y是则跳蓝湖预定演练01页面开始创建模板,N否则跳蓝狐回放1页面
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public string access_token;
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public string refresh_token;
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public int expire_in;
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public string refresh_expire_in;
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public string client_id;
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//public int expire_in;//toling剩余时间
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public string userId; // 用户ID,标识用户的唯一身份。
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public string scope; // 权限范围,描述当前用户的访问权限范围或操作权限。可能是某些资源的访问权限。
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public string openId; // 用户的唯一标识,用于识别用户。通常用于开放平台授权登录的场景。
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public string companyId; // 公司ID,标识所属公司的唯一ID。
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public string companyName; // 公司名称,标识用户所属公司或组织的名称。
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public string isCreater; // 是否为模板创建者,"Y"表示是模板创建者,"N"表示不是。影响用户跳转的页面逻辑。
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public string access_token; // Access Token,用于认证用户身份,通常在OAuth 2.0中用于授权用户访问资源。
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public string refresh_token; // Refresh Token,通常用于刷新Access Token,延长用户会话的有效期。
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public int expire_in; // Access Token的过期时间(单位:秒)。表示token有效期时长。
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public string refresh_expire_in; // Refresh Token的过期时间(单位:秒),表示Refresh Token的有效期时长。
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public string client_id; // 客户端ID,用于标识请求的应用或服务。
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}
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public static class GlobalData
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{
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@ -1,5 +1,85 @@
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@ -376,8 +457,15 @@ MonoBehaviour:
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jueseChoicePop: {fileID: 0}
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name:
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button: {fileID: 5469669078140634246}
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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@ -413,8 +501,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &5469669078877023920
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CanvasRenderer:
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@ -457,7 +545,7 @@ MonoBehaviour:
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@ -489,7 +577,7 @@ RectTransform:
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m_AnchorMax: {x: 0.5, y: 0.5}
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@ -10,6 +10,7 @@ public class ClassMate : MonoBehaviour
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public int id;
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public string name;
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public Text classmatename;
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public Text classText;
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public string s;
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public Button otherButton;
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public Button button;
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@ -80,7 +80,6 @@ public class JueseChoicePop : MonoBehaviour
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string[] overseeParts = locationData.Oversee.Split(',');
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string firstElement = overseeParts[0];
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string lastElement = overseeParts[1];
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if (overseeParts.Length > 0)
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{
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@ -91,7 +90,7 @@ public class JueseChoicePop : MonoBehaviour
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Button button = item.GetComponent<Button>();
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button.onClick.AddListener(() =>
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{
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// SetClassMate(classMate, scnenName);
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//SetClassMate(classMate, );
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});
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classMate.name = info.name;
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classMate.classmatename.text = classMate.name;
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@ -110,7 +109,7 @@ public class JueseChoicePop : MonoBehaviour
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public void SetClassMate(ClassMate classMate, string a = "")
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{
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this.classMate = classMate;
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this.classMate.classmatename.text = classMate.name + "(" + a + ")";
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this.classMate.classText.text = "(" + a + ")";
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classMate.isBeSet = false;
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}
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