diff --git a/xiaofang/Assets/Prefabs/itemPrefabs/btnPlayerChoose.prefab b/xiaofang/Assets/Prefabs/itemPrefabs/btnPlayerChoose.prefab index 788628dd..cbe4e312 100644 --- a/xiaofang/Assets/Prefabs/itemPrefabs/btnPlayerChoose.prefab +++ b/xiaofang/Assets/Prefabs/itemPrefabs/btnPlayerChoose.prefab @@ -55,6 +55,7 @@ MonoBehaviour: defaultColor: {r: 1, g: 1, b: 1, a: 1} addedColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} selectedColor: {r: 1, g: 0.92156863, b: 0.015686275, a: 1} + peopleId: --- !u!1 &4204671801752310762 GameObject: m_ObjectHideFlags: 0 @@ -160,7 +161,7 @@ MonoBehaviour: m_NormalColor: {r: 1, g: 1, b: 1, a: 1} m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} - m_SelectedColor: {r: 0.9616171, g: 1, b: 0, a: 1} + m_SelectedColor: {r: 0.9924528, g: 0.9924528, b: 0.9924528, a: 1} m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} m_ColorMultiplier: 1 m_FadeDuration: 0.1 diff --git a/xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab b/xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab index f5be7bc0..ade78bf5 100644 --- a/xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab +++ b/xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab @@ -523,6 +523,8 @@ MonoBehaviour: m_EditorClassIdentifier: personelPanelText: {fileID: 5900002971283911308} personelNumText: {fileID: 5900002969924403207} + lockText: {fileID: 0} + lockBg: {fileID: 0} personelContent: {fileID: 5900002971599260874} personelItem: {fileID: 6026028542083999128, guid: 93710d87e1c578748b4ef94ce0d38198, type: 3} firstLablePrefab: {fileID: 0} diff --git a/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab b/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab index c55b30b8..c982ff46 100644 --- a/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab +++ b/xiaofang/Assets/Prefabs/itemPrefabs/personnelSceneitem.prefab @@ -725,7 +725,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 560.5, y: -44} + m_AnchoredPosition: {x: 560.5, y: -109} m_SizeDelta: {x: 1121, y: 0} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &5900002971599260725 diff --git a/xiaofang/Assets/Scenes/Schedule_03.unity b/xiaofang/Assets/Scenes/Schedule_03.unity index e1329c19..979b7131 100644 --- a/xiaofang/Assets/Scenes/Schedule_03.unity +++ b/xiaofang/Assets/Scenes/Schedule_03.unity @@ -11502,6 +11502,10 @@ PrefabInstance: propertyPath: jsonReader value: objectReference: {fileID: 1417128757} + - target: {fileID: 9196293257107006895, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3} + propertyPath: WarningPopPanel + value: + objectReference: {fileID: 447504741} - target: {fileID: 9196293257811847185, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3} propertyPath: m_SizeDelta.x value: -22.699951 diff --git a/xiaofang/Assets/Script/login/MyGlobal.cs b/xiaofang/Assets/Script/login/MyGlobal.cs index 9021ddbb..0507bf13 100644 --- a/xiaofang/Assets/Script/login/MyGlobal.cs +++ b/xiaofang/Assets/Script/login/MyGlobal.cs @@ -58,19 +58,18 @@ public class Response } public class loginData { - public string userId; - public string scope; - public string openId; - public string companyId; - public string companyName; - public string isCreater;//是否是模板创建者,Y是则跳蓝湖预定演练01页面开始创建模板,N否则跳蓝狐回放1页面 - public string access_token; - public string refresh_token; - public int expire_in; - public string refresh_expire_in; - public string client_id; - //public int expire_in;//toling剩余时间 - + public string userId; // 用户ID,标识用户的唯一身份。 + public string scope; // 权限范围,描述当前用户的访问权限范围或操作权限。可能是某些资源的访问权限。 + public string openId; // 用户的唯一标识,用于识别用户。通常用于开放平台授权登录的场景。 + public string companyId; // 公司ID,标识所属公司的唯一ID。 + public string companyName; // 公司名称,标识用户所属公司或组织的名称。 + public string isCreater; // 是否为模板创建者,"Y"表示是模板创建者,"N"表示不是。影响用户跳转的页面逻辑。 + public string access_token; // Access Token,用于认证用户身份,通常在OAuth 2.0中用于授权用户访问资源。 + public string refresh_token; // Refresh Token,通常用于刷新Access Token,延长用户会话的有效期。 + public int expire_in; // Access Token的过期时间(单位:秒)。表示token有效期时长。 + public string refresh_expire_in; // Refresh Token的过期时间(单位:秒),表示Refresh Token的有效期时长。 + public string client_id; // 客户端ID,用于标识请求的应用或服务。 + } public static class GlobalData { diff --git a/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab b/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab index 5249815a..3e0b27d1 100644 --- a/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab +++ b/xiaofang/Assets/yhj/prefabs/ClassMateName.prefab @@ -1,5 +1,85 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: +--- !u!1 &2941886335356367877 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1402934767907770925} + - component: {fileID: 3577642907228721321} + - component: {fileID: 646037399500158430} + m_Layer: 5 + m_Name: classText + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &1402934767907770925 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2941886335356367877} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 5469669078140634247} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0.5, y: 0.5} + m_AnchorMax: {x: 0.5, y: 0.5} + m_AnchoredPosition: {x: 102.78, y: -0.69678} + m_SizeDelta: {x: 334.44, y: 40} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &3577642907228721321 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2941886335356367877} + m_CullTransparentMesh: 1 +--- !u!114 &646037399500158430 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2941886335356367877} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 5f7201a12d95ffc409449d95f23cf332, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_FontData: + m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0} + m_FontSize: 30 + m_FontStyle: 0 + m_BestFit: 0 + m_MinSize: 3 + m_MaxSize: 40 + m_Alignment: 3 + m_AlignByGeometry: 0 + m_RichText: 1 + m_HorizontalOverflow: 0 + m_VerticalOverflow: 0 + m_LineSpacing: 1 + m_Text: --- !u!1 &2980258574309763725 GameObject: m_ObjectHideFlags: 0 @@ -273,6 +353,7 @@ RectTransform: m_Children: - {fileID: 2980258575476095108} - {fileID: 5469669078877023934} + - {fileID: 1402934767907770925} - {fileID: 4182944296148239351} m_Father: {fileID: 0} m_RootOrder: 0 @@ -376,8 +457,15 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: 86d3bfd11dab1c241900985b60ba6cf1, type: 3} m_Name: m_EditorClassIdentifier: + jueseChoicePop: {fileID: 0} + id: 0 + name: classmatename: {fileID: 5469669078877023921} + classText: {fileID: 0} + s: + otherButton: {fileID: 0} button: {fileID: 5469669078140634246} + isBeSet: 1 --- !u!1 &5469669078877023935 GameObject: m_ObjectHideFlags: 0 @@ -390,7 +478,7 @@ GameObject: - component: {fileID: 5469669078877023920} - component: {fileID: 5469669078877023921} m_Layer: 5 - m_Name: Text + m_Name: playerText m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 @@ -413,8 +501,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 31.4758, y: -0.69675064} - m_SizeDelta: {x: 477.2962, y: 40} + m_AnchoredPosition: {x: -135.80934, y: -0.69675064} + m_SizeDelta: {x: 142.7261, y: 40} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &5469669078877023920 CanvasRenderer: @@ -457,7 +545,7 @@ MonoBehaviour: m_HorizontalOverflow: 0 m_VerticalOverflow: 0 m_LineSpacing: 1 - m_Text: "\u89D2\u8272\u540D2 \uFF084-2\uFF09 \u73ED\u540C\u5B66" + m_Text: "\u89D2\u8272\u540D2 " --- !u!1 &7019925163220131350 GameObject: m_ObjectHideFlags: 0 @@ -489,7 +577,7 @@ RectTransform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 5469669078140634247} - m_RootOrder: 2 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} diff --git a/xiaofang/Assets/yhj/scripts/ClassMate.cs b/xiaofang/Assets/yhj/scripts/ClassMate.cs index dcf60255..ffb76260 100644 --- a/xiaofang/Assets/yhj/scripts/ClassMate.cs +++ b/xiaofang/Assets/yhj/scripts/ClassMate.cs @@ -10,6 +10,7 @@ public class ClassMate : MonoBehaviour public int id; public string name; public Text classmatename; + public Text classText; public string s; public Button otherButton; public Button button; diff --git a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs index a889c7ab..629993f2 100644 --- a/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs +++ b/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs @@ -80,7 +80,6 @@ public class JueseChoicePop : MonoBehaviour string[] overseeParts = locationData.Oversee.Split(','); string firstElement = overseeParts[0]; string lastElement = overseeParts[1]; - if (overseeParts.Length > 0) { @@ -91,7 +90,7 @@ public class JueseChoicePop : MonoBehaviour Button button = item.GetComponent