主持人
This commit is contained in:
parent
999159c80b
commit
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@ -2,7 +2,6 @@ using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using static UnityEditor.Experimental.GraphView.GraphView;
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public class Panel3 : MonoBehaviour
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{
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64
xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs
Normal file
64
xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs
Normal file
@ -0,0 +1,64 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ReadRoom : MonoBehaviour
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{
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public static ReadRoom instance;
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public gameRoomList gameRoomListInstance; // 引用 gameRoomList 脚本实例
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public GameRoomListResponse gameRoomListResponse;
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private List<GameRoomListData> roomDataList;
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public JSONReader js;
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// Start is called before the first frame update
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void Start()
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{
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instance = this;
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gameRoomListInstance = FindObjectOfType<gameRoomList>();
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}
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//主持人直接进入房间要获取的数据
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public async void head()
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{
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var response = await gameRoomListInstance.getGameRoomList();
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if (response != null && response.Data != null)
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{
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roomDataList = response.Data;
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Debug.Log($"获取到的房间数量:{roomDataList.Count}");
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// 获取当前日期
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DateTime currentDate = DateTime.Now;
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//将当前日期格式化为 "yyyy/MM/dd" 形式
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string formattedDate = currentDate.ToString("yyyy/MM/dd");
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// 调用方法,动态生成房间元素
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foreach (var room in roomDataList)
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{
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for (int i = 0; i < room.PlayerList.Count; i++)
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{
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if ((GlobalData.ServerData.data.userId == room.PlayerList[i].UserId) && ("2024/12/20" == room.ReserveDate))
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{
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Debug.Log("可以直接进入房间");
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SceneManager.LoadScene(2);
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}
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//else
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//{
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// Debug.Log("不可以直接进入房间");
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// SceneManager.LoadScene(1);
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//}
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}
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}
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}
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else
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{
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Debug.LogError("获取房间列表失败!");
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs.meta
Normal file
11
xiaofang/Assets/Res/gsj/scripts/ReadRoom.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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@ -1,7 +1,9 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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//using System.Drawing;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class RoomManager : MonoBehaviour
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{
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@ -18,6 +20,7 @@ public class RoomManager : MonoBehaviour
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gameRoomListInstance = FindObjectOfType<gameRoomList>();
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FetchRoomList();
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}
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// 异步获取房间数据
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private async void FetchRoomList()
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{
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@ -40,6 +43,7 @@ public class RoomManager : MonoBehaviour
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// 动态生成房间预制体,并赋值数据
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private void PopulateRoomList(List<GameRoomListData> roomDataList)
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{
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foreach (var room in roomDataList)
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{
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// 实例化房间预制体
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@ -75,6 +79,21 @@ public class RoomManager : MonoBehaviour
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// 添加 RoomDataHolder 脚本并存储数据
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Status dataHolder = roomItem.GetComponent<Status>();
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dataHolder.SetRoomData(room.RoomId, room.SceneId, room.SubjectId, room.TemplateId, room.Status);
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// 获取当前日期
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DateTime currentDate = DateTime.Now;
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//将当前日期格式化为 "yyyy/MM/dd" 形式
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string formattedDate = currentDate.ToString("yyyy/MM/dd");
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for (int i = 0; i < room.PlayerList.Count; i++)
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{
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if (GlobalData.ServerData.data.userId== room.PlayerList[i].UserId)
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{
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Debug.Log("可以直接进入房间");
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//SceneManager.LoadScene(2);
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}
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Debug.Log("UserId=" + room.PlayerList[i].UserId);
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}
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// 为按钮添加点击事件,并传入房间数据
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roomButton.onClick.AddListener(() => OnRoomButtonClicked(room));
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}
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@ -84,5 +103,10 @@ public class RoomManager : MonoBehaviour
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{
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Debug.Log($"点击了房间: {room.RoomId}, 状态: {room.Status}," +
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$"模板ID: {room.TemplateId},场景ID: {room.SceneId},科目ID: {room.SubjectId}");
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Debug.Log("ReserveDate=" + room.ReserveDate);
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for(int i=0;i<room.PlayerList.Count;i++)
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{
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Debug.Log("UserId=" + room.PlayerList[i].UserId);
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}
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}
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}
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@ -47,6 +47,10 @@ public class Starthost : MonoBehaviour
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private int currentLineIndex = 0; // 当前语音和文本索引
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private GameObject right;//右边图标
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private void Awake()
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{
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DontDestroyOnLoad(this.gameObject);
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}
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void Start()
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{
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audioSource= GetComponent<AudioSource>();
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RoomId:
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status:
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far clip plane: 1000
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field of view: 60
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|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 285.6966, y: -138.3536}
|
||||
m_SizeDelta: {x: 571.3932, y: 276.7072}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1378049913
|
||||
MonoBehaviour:
|
||||
@ -9600,10 +9600,10 @@ RectTransform:
|
||||
m_Father: {fileID: 809548982}
|
||||
m_RootOrder: 2
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 1464.4829, y: -138.3536}
|
||||
m_SizeDelta: {x: 571.3932, y: 276.7072}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1408016436
|
||||
MonoBehaviour:
|
||||
@ -12950,10 +12950,10 @@ RectTransform:
|
||||
m_Father: {fileID: 809548982}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 1}
|
||||
m_AnchorMax: {x: 0, y: 1}
|
||||
m_AnchoredPosition: {x: 875.0898, y: -138.3536}
|
||||
m_SizeDelta: {x: 571.3932, y: 276.7072}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 0, y: 0}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!114 &1832855453
|
||||
MonoBehaviour:
|
||||
|
@ -58,12 +58,19 @@ public class Response
|
||||
}
|
||||
public class loginData
|
||||
{
|
||||
public string access_token;
|
||||
public string userId;
|
||||
public string scope;
|
||||
public string openId;
|
||||
public string companyId;
|
||||
public string companyName;
|
||||
public string client_id;
|
||||
public int expire_in;//toling剩余时间
|
||||
public string isCreater;//是否是模板创建者,Y是则跳蓝湖预定演练01页面开始创建模板,N否则跳蓝狐回放1页面
|
||||
public string access_token;
|
||||
public string refresh_token;
|
||||
public int expire_in;
|
||||
public string refresh_expire_in;
|
||||
public string client_id;
|
||||
//public int expire_in;//toling剩余时间
|
||||
|
||||
}
|
||||
public static class GlobalData
|
||||
{
|
||||
|
@ -64,13 +64,14 @@ public class LoginPanel : Base
|
||||
// 打印 access_token
|
||||
Debug.Log(serverData.data.access_token);
|
||||
// 跳转场景
|
||||
ReadRoom.instance.head();
|
||||
//如果是管理员账号就跳预定演练
|
||||
if(loginBody.userType == "company_user")
|
||||
SceneManager.LoadScene(1);
|
||||
//if (loginBody.userType == "company_user")
|
||||
// SceneManager.LoadScene(1);
|
||||
|
||||
//如果是玩家账号就跳转到加入房间界面
|
||||
if (loginBody.userType == "Player")
|
||||
SceneManager.LoadScene(2);
|
||||
////如果是玩家账号就跳转到加入房间界面
|
||||
//if (loginBody.userType == "Player")
|
||||
// SceneManager.LoadScene(2);
|
||||
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user