修复冲突

This commit is contained in:
huyulong 2024-12-11 17:00:42 +08:00
parent da9598e483
commit f43fe7bf66
2 changed files with 80 additions and 108 deletions

View File

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@ -1,33 +1,29 @@
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Reporting;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.UI;
public class FreePanel01 : MonoBehaviour
{
<<<<<<< HEAD
public Button connectBtn;
=======
public GameObject FreePanel02;
>>>>>>> dba8c4a9750ededdb2198165abaa956cb8527657
//这里是计时器相关变量
public Text timerText;
private float timeElapsed; // 游戏运行时间
private bool isRunning = true; //是否在计时
public Button connectBtn;
// Start is called before the first frame update
void Start()
{
timeElapsed = 0f;
<<<<<<< HEAD
connectBtn.onClick.AddListener(OnClickConnectBtn);
}
@ -37,22 +33,6 @@ public class FreePanel01 : MonoBehaviour
{
return;
}
=======
connectBtn.onClick.AddListener(OnClickConnectBtn);
}
public void OnClickConnectBtn()
{
FreePanel02.gameObject.SetActive(true);
}
>>>>>>> dba8c4a9750ededdb2198165abaa956cb8527657
// Update is called once per frame
void Update()
@ -102,4 +82,17 @@ public class FreePanel01 : MonoBehaviour
{
timeElapsed = 0f;
}
}