yhj1
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31264
xiaofang/Assets/Scenes/Scheduleyhj.unity
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31264
xiaofang/Assets/Scenes/Scheduleyhj.unity
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7
xiaofang/Assets/Scenes/Scheduleyhj.unity.meta
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@ -10,17 +10,29 @@ public class EvacuationPanel : MonoBehaviour
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public GameObject personnelPrefabs;
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public GameObject classPrefab;
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public Transform content;
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public Text topText;
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[Header("学生数量")]
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public InputField StuCountInputField;
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public Button CountsubmitBtn;
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public Sprite rsprite;
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public Sprite fsprite;
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public GameObject JuesechoicePop;
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[Header("总按钮")]
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public Button redistributeBtn;
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public Button submitBtn;
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// Start is called before the first frame update
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void Start()
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{
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StuCountInputField.onEndEdit.AddListener(CheckInput);
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SetClass();
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}
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// Update is called once per frame
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void Update()
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{
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CheckInput(StuCountInputField.text);
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}
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public void SetPersonnel()
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{
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@ -38,4 +50,48 @@ public class EvacuationPanel : MonoBehaviour
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}
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}
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//判断输入框的数字是否大于1
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void CheckInput(string input)
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{
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// 尝试将输入转换为数字
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if (float.TryParse(input, out float result))
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{
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// 判断数字是否大于1
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if (result > 1)
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{
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CountsubmitBtn.GetComponent<Image>().sprite = rsprite;
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CountsubmitBtn.onClick.AddListener(Countsubmit);
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}
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}
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}
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public void Countsubmit()
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{
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//按钮置灰
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CountsubmitBtn.GetComponent<Image>().sprite = fsprite;
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StuCountInputField.text = string.Empty;
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//按配置对输入的Npc数量进行 分配
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//取消监听
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CountsubmitBtn.onClick.RemoveAllListeners();
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}
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//场景ID进行配置
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public void SettopText()
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{
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topText.text = "以下班级需要设定班主任老师:";
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topText.text = "以下楼层需要设定搜救老师:";
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}
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//实例化ClassItem
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public void SetClass()
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{
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for (int i = 0; i < 10; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(classPrefab, content);
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ClassItem classItem = item.GetComponent<ClassItem>();
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classItem.JuesechoicePop = JuesechoicePop;
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}
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}
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}
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xiaofang/Assets/yhj/prefabs/content.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/yhj/prefabs/content.prefab.meta
Normal file
7
xiaofang/Assets/yhj/prefabs/content.prefab.meta
Normal file
@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe500680b2730cf4e858f3a052d465f8
|
||||
PrefabImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
xiaofang/Assets/yhj/scripts.meta
Normal file
8
xiaofang/Assets/yhj/scripts.meta
Normal file
@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 77331c7e22815be4e96d90ad60572a3d
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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assetBundleName:
|
||||
assetBundleVariant:
|
44
xiaofang/Assets/yhj/scripts/ClassItem.cs
Normal file
44
xiaofang/Assets/yhj/scripts/ClassItem.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ClassItem : MonoBehaviour
|
||||
{
|
||||
public Text classname;
|
||||
public Button NoSelectedBtn;
|
||||
public Button SelectedBtn;
|
||||
public Text SelectedBtntext;
|
||||
public GameObject JuesechoicePop;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
||||
SelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
||||
setClassItem();
|
||||
}
|
||||
public void setClassItem()
|
||||
{
|
||||
if(true)
|
||||
{
|
||||
SelectedBtn.gameObject.SetActive(true);
|
||||
SelectedBtntext.text = "½ÇÉ«Ãû";
|
||||
NoSelectedBtn.gameObject.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
NoSelectedBtn.gameObject.SetActive(true);
|
||||
SelectedBtn.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
void OpenJueseChoicePop()
|
||||
{
|
||||
JuesechoicePop.SetActive(true);
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
xiaofang/Assets/yhj/scripts/ClassItem.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/ClassItem.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 04067a101bc1288418d4efd58725cb9a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
20
xiaofang/Assets/yhj/scripts/ClassMate.cs
Normal file
20
xiaofang/Assets/yhj/scripts/ClassMate.cs
Normal file
@ -0,0 +1,20 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class ClassMate : MonoBehaviour
|
||||
{
|
||||
public Text classmatename;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
xiaofang/Assets/yhj/scripts/ClassMate.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/ClassMate.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 86d3bfd11dab1c241900985b60ba6cf1
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
48
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
Normal file
48
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
Normal file
@ -0,0 +1,48 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class JueseChoicePop : MonoBehaviour
|
||||
{
|
||||
public Button CloseBtn;
|
||||
public Button Surebtn;
|
||||
public GameObject classmatePrefab;
|
||||
public Transform content;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
this.gameObject.SetActive(false);
|
||||
CloseBtn.onClick.AddListener(CLosePop);
|
||||
Surebtn.onClick.AddListener(CLosePop);
|
||||
Surebtn.onClick.AddListener(SetFenguan);
|
||||
SetClass();
|
||||
}
|
||||
void CLosePop()
|
||||
{
|
||||
this.gameObject.SetActive(false);
|
||||
}
|
||||
public void openPop()
|
||||
{
|
||||
this.gameObject.SetActive(true);
|
||||
}
|
||||
void SetFenguan()
|
||||
{
|
||||
//设置此区分的分管人员为用户选中的角色,并刷新界面信息
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
public void SetClass()
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
|
||||
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
|
||||
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||
}
|
||||
}
|
||||
}
|
11
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c3c62a9e39483364a940c4e9710a0edd
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue
Block a user