yhj1
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31264
xiaofang/Assets/Scenes/Scheduleyhj.unity
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31264
xiaofang/Assets/Scenes/Scheduleyhj.unity
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File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/Scenes/Scheduleyhj.unity.meta
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7
xiaofang/Assets/Scenes/Scheduleyhj.unity.meta
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@ -10,17 +10,29 @@ public class EvacuationPanel : MonoBehaviour
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public GameObject personnelPrefabs;
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public GameObject personnelPrefabs;
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public GameObject classPrefab;
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public GameObject classPrefab;
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public Transform content;
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public Transform content;
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public Text topText;
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[Header("学生数量")]
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public InputField StuCountInputField;
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public Button CountsubmitBtn;
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public Sprite rsprite;
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public Sprite fsprite;
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public GameObject JuesechoicePop;
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[Header("总按钮")]
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public Button redistributeBtn;
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public Button submitBtn;
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// Start is called before the first frame update
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// Start is called before the first frame update
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void Start()
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void Start()
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{
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{
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StuCountInputField.onEndEdit.AddListener(CheckInput);
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SetClass();
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}
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}
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// Update is called once per frame
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// Update is called once per frame
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void Update()
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void Update()
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{
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{
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CheckInput(StuCountInputField.text);
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}
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}
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public void SetPersonnel()
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public void SetPersonnel()
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{
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{
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@ -38,4 +50,48 @@ public class EvacuationPanel : MonoBehaviour
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}
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}
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}
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}
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//判断输入框的数字是否大于1
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void CheckInput(string input)
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{
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// 尝试将输入转换为数字
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if (float.TryParse(input, out float result))
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{
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// 判断数字是否大于1
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if (result > 1)
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{
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CountsubmitBtn.onClick.AddListener(Countsubmit);
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}
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}
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}
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public void Countsubmit()
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{
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//按钮置灰
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CountsubmitBtn.GetComponent<Image>().sprite = fsprite;
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//按配置对输入的Npc数量进行 分配
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//取消监听
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CountsubmitBtn.onClick.RemoveAllListeners();
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}
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//场景ID进行配置
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public void SettopText()
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{
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topText.text = "以下班级需要设定班主任老师:";
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topText.text = "以下楼层需要设定搜救老师:";
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}
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//实例化ClassItem
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public void SetClass()
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{
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for (int i = 0; i < 10; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(classPrefab, content);
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ClassItem classItem = item.GetComponent<ClassItem>();
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classItem.JuesechoicePop = JuesechoicePop;
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}
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}
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}
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}
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8
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xiaofang/Assets/yhj/prefabs/ClassMateName.prefab
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7
xiaofang/Assets/yhj/prefabs/classprefab.prefab.meta
Normal file
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Normal file
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1243
xiaofang/Assets/yhj/prefabs/content.prefab
Normal file
1243
xiaofang/Assets/yhj/prefabs/content.prefab
Normal file
File diff suppressed because it is too large
Load Diff
7
xiaofang/Assets/yhj/prefabs/content.prefab.meta
Normal file
7
xiaofang/Assets/yhj/prefabs/content.prefab.meta
Normal file
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8
xiaofang/Assets/yhj/scripts.meta
Normal file
8
xiaofang/Assets/yhj/scripts.meta
Normal file
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44
xiaofang/Assets/yhj/scripts/ClassItem.cs
Normal file
44
xiaofang/Assets/yhj/scripts/ClassItem.cs
Normal file
@ -0,0 +1,44 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
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|
|
||||||
|
public class ClassItem : MonoBehaviour
|
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|
{
|
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|
public Text classname;
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|
public Button NoSelectedBtn;
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|
public Button SelectedBtn;
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|
public Text SelectedBtntext;
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|
public GameObject JuesechoicePop;
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|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
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|
|
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|
NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
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|
SelectedBtn.onClick.AddListener(OpenJueseChoicePop);
|
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|
setClassItem();
|
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|
}
|
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|
public void setClassItem()
|
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|
{
|
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|
if(true)
|
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|
{
|
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|
SelectedBtn.gameObject.SetActive(true);
|
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|
SelectedBtntext.text = "½ÇÉ«Ãû";
|
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|
NoSelectedBtn.gameObject.SetActive(false);
|
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|
}
|
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|
else
|
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|
{
|
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|
NoSelectedBtn.gameObject.SetActive(true);
|
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|
SelectedBtn.gameObject.SetActive(false);
|
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|
}
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|
}
|
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|
void OpenJueseChoicePop()
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|
{
|
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|
JuesechoicePop.SetActive(true);
|
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|
}
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
|
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|
}
|
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|
}
|
11
xiaofang/Assets/yhj/scripts/ClassItem.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/ClassItem.cs.meta
Normal file
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20
xiaofang/Assets/yhj/scripts/ClassMate.cs
Normal file
20
xiaofang/Assets/yhj/scripts/ClassMate.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ClassMate : MonoBehaviour
|
||||||
|
{
|
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|
public Text classmatename;
|
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|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
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|
|
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|
}
|
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|
|
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|
// Update is called once per frame
|
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|
void Update()
|
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|
{
|
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|
|
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|
}
|
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|
}
|
11
xiaofang/Assets/yhj/scripts/ClassMate.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/ClassMate.cs.meta
Normal file
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48
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
Normal file
48
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
Normal file
@ -0,0 +1,48 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class JueseChoicePop : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button CloseBtn;
|
||||||
|
public Button Surebtn;
|
||||||
|
public GameObject classmatePrefab;
|
||||||
|
public Transform content;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
CloseBtn.onClick.AddListener(CLosePop);
|
||||||
|
Surebtn.onClick.AddListener(CLosePop);
|
||||||
|
Surebtn.onClick.AddListener(SetFenguan);
|
||||||
|
SetClass();
|
||||||
|
}
|
||||||
|
void CLosePop()
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(false);
|
||||||
|
}
|
||||||
|
public void openPop()
|
||||||
|
{
|
||||||
|
this.gameObject.SetActive(true);
|
||||||
|
}
|
||||||
|
void SetFenguan()
|
||||||
|
{
|
||||||
|
//设置此区分的分管人员为用户选中的角色,并刷新界面信息
|
||||||
|
|
||||||
|
}
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
public void SetClass()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < 10; i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
GameObject item = GameObject.Instantiate<GameObject>(classmatePrefab, content);
|
||||||
|
ClassMate classMate = item.GetComponent<ClassMate>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs.meta
Normal file
11
xiaofang/Assets/yhj/scripts/JueseChoicePop.cs.meta
Normal file
@ -0,0 +1,11 @@
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assetBundleVariant:
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Loading…
Reference in New Issue
Block a user