This commit is contained in:
liuliang 2024-12-29 14:45:07 +08:00
commit fb371dfc13
2 changed files with 107 additions and 30 deletions

View File

@ -108,8 +108,8 @@ public class test : MonoBehaviour
Debug.Log("每秒执行一次");
wEBScriptListener.SendMessageByte(sendData);
// µÈ´ýÒ»Ãë
await Task.Delay(1000);
// 等待2秒
await Task.Delay(2000);
}
}
//帧存储操作输入
@ -251,13 +251,13 @@ public class test : MonoBehaviour
}
//推送npc和玩家的信息
void Location(string userId = "2",string roomId = "3")
void Location(string userId = "2", string roomId = "3")
{
MoveResponse data = new MoveResponse();
data.RoomId = roomId;
data.UserId = userId;
WSMessage msg = new WSMessage();
msg.Module = "move";
@ -314,13 +314,13 @@ public class test : MonoBehaviour
}
//NPC路线选择
public void NpcMove(string roomId = "1",int moveType = 2, int selectId = 3)
public void NpcMove(string roomId = "1", int moveType = 2, int selectId = 3)
{
MoveRequest data = new MoveRequest();
data.RoomId = roomId;
data.MoveType = moveType;
data.SelectId = selectId;
WSMessage msg = new WSMessage();
msg.Module = "move";
msg.ServiceName = "MoveNpc";
@ -383,7 +383,7 @@ public class test : MonoBehaviour
data.ChannelName = "2";
data.ChannelType = "5";
data.Role = "6";
WSMessage msg = new WSMessage();
msg.Module = "voice";
msg.ServiceName = "RtcTokenHandler";
@ -440,9 +440,9 @@ public class test : MonoBehaviour
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
}
//
public void GetSelectHistoryList()
{
@ -450,7 +450,7 @@ public class test : MonoBehaviour
data.SelectId = "1";
data.UserId = "2";
data.RoomId = "3";
WSMessage msg = new WSMessage();
@ -464,15 +464,15 @@ public class test : MonoBehaviour
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
}
//
public void GetTaskList(string userID,string roomID)
public void GetTaskList(string userID, string roomID)
{
TaskTrigger data = new TaskTrigger();
data.UserId = "2";
data.RoomId = "3";
WSMessage msg = new WSMessage();
@ -486,8 +486,8 @@ public class test : MonoBehaviour
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
}
//推送玩家信息
public void ThatUser(PlayerJoinResponse player)
{
@ -506,7 +506,7 @@ public class test : MonoBehaviour
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
}
public void TriggerNpcArrive()
{
MoveRoomAoiRequest data = new MoveRoomAoiRequest();
@ -531,7 +531,11 @@ public class test : MonoBehaviour
//BroadcastFrameMsg.FramesFieldNumber
wEBScriptListener.SendMessageByte(sendData);
}
}
// Start is called before the first frame update
@ -647,11 +651,26 @@ public class test : MonoBehaviour
//广播
case "hall.BroadcastMessage":
UserJoinResponse userJoinResponse = ProtoBufffer.DeSerialize<UserJoinResponse>(bytes);
//Debug.Log(userJoinResponse.IncidentPosition);
Debug.Log(userJoinResponse);
/*
userJoinResponse带的数据信息
int64 userId =1;//用户id
string nickName=2;//用户名
string roleName=3;//用户角色
string roomId=4;//房间号
bool online =5;//状态 接收这个用户是不是掉线了
1 线 2线 3 4 5 6 7 8 NPc 9 10 11
int32 messageType = 6;
string cmd =7;//操作指令
string incidentPosition=8://事件发生位置
float fireRadius =9;//火势半径
int32 firevalue = 10;//火势值
TaskInfoResponse taskResponse=11;//任务信息
0bjectInfoResponse objectResponse=12;//对象信息
NpcInfoResponse npcResponse=13;//npc信息
VoiceTransportResponse voiceResponse =14;//语音信息
PlayerJoinResponse playerResponse=15;//玩家信息
*/
//Debug.Log(userJoinResponse);
if (userJoinResponse.MessageType == 1)//用户上线
{
Debug.Log("玩家:" + userJoinResponse.NickName + "上线");
@ -670,16 +689,74 @@ public class test : MonoBehaviour
}
if (userJoinResponse.MessageType == 5)//火势
{
//这里写更新火势的信息 半径userJoinResponse.FireRadius 位置userJoinResponse.IncidentPosition 火势值userJoinResponse.FireValue
}
if (userJoinResponse.MessageType == 6)//任务
{
//解析出任务信息到taskInfoResponse 里面有TaskId 状态Status 房间id 坐标xyz 类型Type 时间限制Timelimit 描述Des 触发条件Trigger 下一步任务NextTask 目标类型TargetType 奖励Reward 备注Note 创建时间CreatTime 更新时间UpdateTime 目标用户id ToUserId 基础任务的id BaseTaskid
TaskInfoResponse taskInfoResponse = userJoinResponse.TaskResponse;
if (long.Parse(taskInfoResponse.ToUserId) == userJoinResponse.UserId)//当这个任务是当前玩家的任务时显示任务
{
TaskPanel.instance.Taskad(int.Parse(taskInfoResponse.TaskId));
}
}
if (userJoinResponse.MessageType == 7)//对象操作
{
//解析出的对象信息objectInfoResponse里面有
/*
string RoomId=1;//对象id
string Id=2://ID
string objectId=3;//对象ID
string Note =4;//状态
string Type =5;// 对象类型lilubing2024/11/2716:37·对象物体及任务:Changes
string Name=6;//对象文本Id
int64 Nameshowoffset=7;//对象文本显示偏移量
int64 showRadius=8;//对象显示半径
string Icon =9;//对象图标
string Role =10;//对象角色
string ItemDepend =11;//依赖物品
int64 Takerime = 12;// 交互、读条时间 -1 立即执行
string Needplayers = 13;// 判定范围,玩家数量,是否可操作(当人数不满足时)
string Taskstatus=14;//对应事件ID
string selectList=15;//选择列表
int64 onoff =16;// 操作状态 0不可操作1 可操作
string status=17;//状态
string ResChange =18;//资源变化
int64 ParallelControl=19;//是否支持多人操作
string ExtraValue=20;//额外参数
string UserIds = 21;// 玩家id列表 逗号分隔
string Createrime =22;//创建时间
string Updaterime =23;//更新时间
*/
ObjectInfoResponse objectInfoResponse = userJoinResponse.ObjectResponse;
}
if (userJoinResponse.MessageType == 8)//NPC属性更新
{
}
if (userJoinResponse.MessageType == 9)//语音信息
{
//解析出的语音信息voiceTransportResponse里面有 应用id AppId 用户id channelName
VoiceTransportResponse voiceTransportResponse = userJoinResponse.VoiceResponse;
}
if (userJoinResponse.MessageType == 10)//用户信息更新
{
//
}
if (userJoinResponse.MessageType == 11)//房间开始
{
}
break;
@ -718,7 +795,7 @@ public class test : MonoBehaviour
Vector3 position = new Vector3(x, y, z);
NPCController.instance.InitNPC(position, npcData);
}
if (npcData.Type == 2)//npc移动
{
@ -745,7 +822,7 @@ public class test : MonoBehaviour
Debug.Log($"NPCID{npcData.UserId}NPCPOSITION{v}");
}
}
}
}
@ -815,7 +892,7 @@ public class test : MonoBehaviour
case "hall.GetTaskList":
Debug.Log("-----------move.MoveNpc");
TaskListResponse TaskListResponse = ProtoBufffer.DeSerialize<TaskListResponse>(bytes);
foreach(var task in TaskListResponse.Tasks)
foreach (var task in TaskListResponse.Tasks)
{
Debug.Log(task.TaskId);
}
@ -833,7 +910,7 @@ public class test : MonoBehaviour
case "select.GetSelectHistoryList":
Debug.Log("select.GetSelectHistoryList");
SelectHistoryResponse selectHistoryResponse = ProtoBufffer.DeSerialize<SelectHistoryResponse>(bytes);
foreach(var selectRes in selectHistoryResponse.Selects)
foreach (var selectRes in selectHistoryResponse.Selects)
{
Debug.Log(selectRes.Id);
}

View File

@ -29275,7 +29275,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!81 &1707678917
AudioListener:
m_ObjectHideFlags: 0
@ -31364,7 +31364,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_RootOrder: 43
m_RootOrder: 44
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &1845569623
PrefabInstance: