npc寻路
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@ -104,6 +104,22 @@ public class RecuseNpc : MonoBehaviour
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private void Update()
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{
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// 继续处理NPC的状态和动画
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switch (nstate)
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{
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case Npcstate.idle:
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SetAni(2);
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break;
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case Npcstate.run:
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movebool = true;
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Run(currentTarget);
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break;
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case Npcstate.dead:
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SetAni(0);
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break;
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}
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if (targetPoints.Count > 0)
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{
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currentTarget = targetPoints[0];
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@ -112,7 +128,7 @@ public class RecuseNpc : MonoBehaviour
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float dis = Vector3.Distance(transform.position, currentTarget);
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// 停止条件改为
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// 停止条件
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if (movebool && dis <= 0.1f)
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{
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Debug.Log("到达目标点");
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@ -130,6 +146,7 @@ public class RecuseNpc : MonoBehaviour
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}
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else
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{
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return;
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}
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}
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