三级面板重构
This commit is contained in:
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ebffbfdcf8
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@ -523,8 +523,8 @@ MonoBehaviour:
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personelPanelText: {fileID: 5900002971283911308}
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personelNumText: {fileID: 5900002969924403207}
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personelContent: {fileID: 5900002971599260874}
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panelInfo: {fileID: 0}
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personelItem: {fileID: 6026028542083999128, guid: 93710d87e1c578748b4ef94ce0d38198, type: 3}
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@ -641,7 +641,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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--- !u!114 &5900002971599260725
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@ -315,10 +315,15 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 888f2cd11d6d3ea4c9383ac4808687dc, type: 3}
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m_Name:
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sceneName: {fileID: 4948242154808829858}
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@ -7,7 +7,7 @@
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"Group": "-1",
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"GroupLeader": "3",
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"IsLeadingNPC": "0",
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"ICON": "ICON_312",
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"ICON": "UIImage/Vocational/icn_commander",
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"WeightLimit": "-1",
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"Stats": "-1",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -22,7 +22,7 @@
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"Group": "-1",
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"GroupLeader": "2",
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"IsLeadingNPC": "0",
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"ICON": "ICON_313",
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"ICON": "UIImage/Vocational/icn_commander",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -37,7 +37,7 @@
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"Group": "8003",
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"GroupLeader": "0",
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"IsLeadingNPC": "0",
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"ICON": "ICON_314",
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"ICON": "UIImage/Vocational/icn_redcue",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -52,7 +52,7 @@
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"Group": "-1",
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"GroupLeader": "1",
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"IsLeadingNPC": "0",
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"ICON": "ICON_315",
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"ICON": "UIImage/Vocational/icn_redcue",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -67,7 +67,7 @@
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"Group": "8005",
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"GroupLeader": "0",
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"IsLeadingNPC": "0",
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"ICON": "ICON_316",
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"ICON": "UIImage/Vocational/icn_dedicalrescue",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -82,7 +82,7 @@
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"Group": "-1",
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"GroupLeader": "1",
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"IsLeadingNPC": "0",
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"ICON": "ICON_317",
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"ICON": "UIImage/Vocational/icn_dedicalrescue",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -97,7 +97,7 @@
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"Group": "8001",
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"GroupLeader": "0",
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"IsLeadingNPC": "1",
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"ICON": "ICON_318",
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"ICON": "UIImage/Vocational/icn_guidance01",
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"WeightLimit": "-1",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -112,7 +112,7 @@
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"Group": "8001",
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"GroupLeader": "0",
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"IsLeadingNPC": "1",
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"ICON": "ICON_319",
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"ICON": "UIImage/Vocational/icn_guidance02",
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"WeightLimit": "-1",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -127,7 +127,7 @@
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"Group": "8009",
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"GroupLeader": "0",
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"IsLeadingNPC": "0",
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"ICON": "ICON_320",
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"ICON": "UIImage/Vocational/icn_support",
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"WeightLimit": "10",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -142,7 +142,7 @@
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"Group": "-1",
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"GroupLeader": "1",
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"IsLeadingNPC": "0",
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"ICON": "ICON_321",
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"ICON": "UIImage/Vocational/icn_support",
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"WeightLimit": "10",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -157,7 +157,7 @@
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"Group": "8001",
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"GroupLeader": "0",
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"IsLeadingNPC": "0",
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"ICON": "ICON_322",
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"ICON": "UIImage/Vocational/icn_search",
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"WeightLimit": "5",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -172,7 +172,7 @@
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"Group": "8001",
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"GroupLeader": "0",
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"IsLeadingNPC": "1",
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"ICON": "ICON_323",
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"ICON": "UIImage/Vocational/icn_doormhead",
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"WeightLimit": "-1",
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"Stats": "1,6.5|2,1.8|3,1|6,100",
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"Skills": "4001,-1|4003,202|4005,-1",
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@ -2216,6 +2216,7 @@ MonoBehaviour:
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scrollRect: {fileID: 1435623615}
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panelInfo: {fileID: 618256462}
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personnelPanel2: {fileID: 0}
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distributionPanel: {fileID: 0}
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--- !u!1 &618256458
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@ -15716,9 +15717,9 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 917, y: -588.335}
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m_AnchorMin: {x: 0, y: 0}
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m_AnchorMax: {x: 0, y: 0}
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m_AnchoredPosition: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!1 &7468736064494885175
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@ -15739,7 +15740,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_IsActive: 0
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m_IsActive: 1
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--- !u!224 &7468736064548566944
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RectTransform:
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m_ObjectHideFlags: 0
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@ -115,27 +115,27 @@ public class Panel : MonoBehaviour
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//动态加载人员
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public async void DynamicLoadingPeople()
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{
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//for(int i=0;i<10;i++)
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//{
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// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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// peopleItem.nameText.text = "角色1";
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// peopleItem.peopleId = "0";
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// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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// peopleList.Add(item);// 将每个实例化的角色添加到列表中
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//}
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PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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foreach (PlayerListData player in playerListResponse.data)
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for (int i = 0; i < 10; i++)
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{
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GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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peopleItem.nameText.text = player.NickName;
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peopleItem.peopleId = player.UserId;
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peopleItem.nameText.text = "角色1";
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peopleItem.peopleId = "0";
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Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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peopleList.Add(item);// 将每个实例化的角色添加到列表中
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}
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//PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
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//foreach (PlayerListData player in playerListResponse.data)
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//{
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// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
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// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
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// peopleItem.nameText.text = player.NickName;
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// peopleItem.peopleId = player.UserId;
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// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
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// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
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// peopleList.Add(item);// 将每个实例化的角色添加到列表中
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//}
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}
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//动态加载职责
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@ -186,7 +186,7 @@ public class Panel : MonoBehaviour
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dutyItem.dutyNameText.text = showText;
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dutyItem.leader = npcData.GroupLeader;
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dutyItem.dutyId = npcData.ID;
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//dutyItem.dutyImage.sprite = Resources.Load<Sprite>("UIImage/Vocational/icn_commander");
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dutyItem.dutyImage.sprite = Resources.Load<Sprite>(npcData.ICON);
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peopleList.Add(item);
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}
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}
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@ -310,6 +310,7 @@ public class Panel : MonoBehaviour
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ManagerPanel.gameObject.SetActive(true);
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}
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}
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//根据选择的职责加载出对应场景
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public void SetScene(int id)
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{
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@ -466,7 +467,6 @@ public class Panel : MonoBehaviour
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{
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sceneDataDictionary[sceneName] = new List<SelectedInfo>();
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}
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// 1. 判断整个 sceneDataDictionary 中是否存在相同的人名
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SelectedInfo existingPerson = null;
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string existingSceneName = null;
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34
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs
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34
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs
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@ -0,0 +1,34 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class DistributionPanel : MonoBehaviour
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{
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public GameObject personnelLable;
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public Transform personnelContent;
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public Panel panel;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void OnClickPeopleWindows()
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{
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foreach(Transform child in personnelContent)
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{
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Destroy(child.gameObject);
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}
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}
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public void CreateFirstLable()
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{
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GameObject fistLable = Instantiate<GameObject>(personnelLable, personnelContent);
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PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
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}
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}
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11
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs.meta
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11
xiaofang/Assets/Script/UI/PanelUI/DistributionPanel.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6e79e38f63a45f349ae0255b8ad27430
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -26,6 +26,7 @@ public class ManagerPanel : MonoBehaviour
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private Vector3 originalScale; // 记录选中项的原始大小
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public Panel panelInfo;
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public PersonnelPanel personnelPanel2;
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public DistributionPanel distributionPanel;
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// Start is called before the first frame update
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void Start()
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@ -114,20 +115,20 @@ public class ManagerPanel : MonoBehaviour
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public void OnClickPeopleWindows()
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{
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peopleWindowsPrefab.gameObject.SetActive(true);
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foreach (Transform child in personnelPanelCount)
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{
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Destroy(child.gameObject);
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}
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CreateFirstLable();
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foreach (var sceneEntry in panelInfo.sceneDataDictionary)
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{
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GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
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PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
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//foreach(var item in panelInfo.peopleList)
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scenetext.personelPanelText.text = sceneEntry.Key;
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scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
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scenetext.CreatePeopleItem(sceneEntry.Value);
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}
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//foreach (Transform child in personnelPanelCount)
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//{
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// Destroy(child.gameObject);
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//}
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//CreateFirstLable();
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//foreach (var sceneEntry in panelInfo.sceneDataDictionary)
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//{
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// GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
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// PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
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// scenetext.personelPanelText.text = sceneEntry.Key;
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// scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
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// scenetext.CreatePeopleItem(sceneEntry.Value);
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//}
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distributionPanel.CreateFirstLable();
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//CreatePeopleItem();
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}
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@ -40,6 +40,11 @@ public class PersonnelPanel : MonoBehaviour
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PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
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personnelItem.nameText.text = person.name; // ÉèÖÃÐÕÃû
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}
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public void CreateSceneItem(SelectedInfo person, Transform parentTransform)
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{
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GameObject item = Instantiate(personelItem, parentTransform);
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PersonnelInfo personnelItem = item.GetComponent<PersonnelInfo>();
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}
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public void OnClickBtn()
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{
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transform.gameObject.SetActive(false);
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