NPCtext2
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@ -9,7 +9,7 @@ using Google.Protobuf;
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using System.Net.WebSockets;
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using System.Net.WebSockets;
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using System;
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using System;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using static UnityEditor.Progress;
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public class test : MonoBehaviour
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public class test : MonoBehaviour
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{
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{
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public string token;
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public string token;
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@ -567,17 +567,15 @@ public class test : MonoBehaviour
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//}
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//}
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foreach (var npcDict in NPCController.instance.npcsList)
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foreach (var npcDict in NPCController.instance.npcsList)
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{
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{
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// 遍历每个字典中的键值对
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foreach (var kvp in npcDict)
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foreach (var kvp in npcDict)
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{
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{
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RecuseNpc npc = kvp.Key; // 获取 NPC 脚本(键)
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RecuseNpc npc = kvp.Key; // 获取 NPC 脚本(键)
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Vector3 position = kvp.Value; // 获取 NPC 的位置(值)
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Vector3 position = kvp.Value; // 获取 NPC 的位置(值)
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// 在这里,你可以使用 npc 和 position 进行其他操作
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if (npcData.UserId == npc.npcId)
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if (npcData.UserId == npc.npcId)
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{
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{
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//Debug.Log("================" + v);
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npc.SetNpcDes(v);
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npc.SetNpcDes(v);
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Debug.Log($"NPCID{npcData.UserId}NPCPOSITION{v}");
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}
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}
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