json文件接入
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44ea8baf75
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8
xiaofang/Assets/HYLjson.meta
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8
xiaofang/Assets/HYLjson.meta
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@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 905fe61b66262644c914cba2ae456956
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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28
xiaofang/Assets/HYLjson/NPC.json
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28
xiaofang/Assets/HYLjson/NPC.json
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[
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{
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"ID": "6001",
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"Note": "小学生",
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"Name": "6001",
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"PlayScript": "5001,0",
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"ResPath": "Path1001",
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"State1": "1",
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"StateRes1": "Path1002|Path1003",
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"State2": "2",
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"StateRes2": "Path1004|Path1005",
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"Stats1": "10,1.3|11,100",
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"Stats2": "2,12,50|3,12,50|6,12,55"
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},
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{
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"ID": "6002",
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"Note": "外部增援NPC",
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"Name": "6002",
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"PlayScript": "5001,1",
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"ResPath": "Path2",
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"State1": "-1",
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"StateRes1": "-1",
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"State2": "-1",
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"StateRes2": "-1",
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"Stats1": "-1",
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"Stats2": "-1"
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}
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]
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7
xiaofang/Assets/HYLjson/NPC.json.meta
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7
xiaofang/Assets/HYLjson/NPC.json.meta
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fileFormatVersion: 2
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guid: 41009f009f0718647a782c7e1aec97dd
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2243,6 +2243,7 @@ MonoBehaviour:
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scene:
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managerPanel1: {fileID: 617308873}
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jsonReader1: {fileID: 1417128757}
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selectScenePanel: {fileID: 0}
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--- !u!1 &625672672
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GameObject:
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m_ObjectHideFlags: 0
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@ -8744,6 +8745,8 @@ MonoBehaviour:
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eventJsonFile: {fileID: 4900000, guid: 2ef075e4830019a42b84d8d05d13d81c, type: 3}
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matialJsonFile: {fileID: 4900000, guid: d98cb351d1a87dc4887a37106b9745d4, type: 3}
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sceneJsonFile: {fileID: 4900000, guid: 06c09fd1c8b0a0a45951a1065189d922, type: 3}
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incidentSiteJosnFile: {fileID: 4900000, guid: 1efa4372b10d4294199638c49173ff4c, type: 3}
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NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3}
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--- !u!4 &1417128758
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Transform:
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m_ObjectHideFlags: 0
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@ -10,12 +10,14 @@ public class JSONReader : MonoBehaviour
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public TextAsset matialJsonFile;
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public TextAsset sceneJsonFile;
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public TextAsset incidentSiteJosnFile;
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public TextAsset NPCJosnFile;
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public Dictionary<int, NPCData> npcDictionary = new Dictionary<int, NPCData>();
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public Dictionary<int, LocationData> locationDictionary = new Dictionary<int, LocationData>();
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public Dictionary<int, EventData> eventDictionary = new Dictionary<int, EventData>();
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public Dictionary<int, MatialData> matialDictionary = new Dictionary<int, MatialData>();
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public Dictionary<int, SceneData> sceneDictionary = new Dictionary<int, SceneData>();
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public Dictionary<int, IncidentSite> incidentSiteDictionary = new Dictionary<int, IncidentSite>();
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public Dictionary<int, NPC> NPCDictionary = new Dictionary<int, NPC>();
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void Awake()
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{
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@ -26,6 +28,7 @@ public class JSONReader : MonoBehaviour
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matialDictionary = MatialParseJSON(matialJsonFile.text);
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sceneDictionary = SceneParseJSON(sceneJsonFile.text);
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incidentSiteDictionary = IncidentSiteParseJSON(incidentSiteJosnFile.text);
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NPCDictionary = NPCParseJSON(incidentSiteJosnFile.text);
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foreach (var npc in locationDictionary)
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{
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//.Log($"Scene ID: {npc.Value.ID}");
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@ -118,6 +121,18 @@ public class JSONReader : MonoBehaviour
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return locationDictionary;
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}
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public Dictionary<int, NPC> NPCParseJSON(string json)
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{
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NPC[] locationArray = JsonHelper.FromJson<NPC>(json);
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Dictionary<int, NPC> locationDictionary = new Dictionary<int, NPC>();
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foreach (var location in locationArray)
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{
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locationDictionary[location.ID] = location;
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}
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return locationDictionary;
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}
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// ´òÓ¡ NPC Êý¾Ý
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//void PrintNPCData(Dictionary<int, NPCData> npcDictionary)
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@ -255,4 +270,18 @@ public class IncidentSite
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public string SpecialEvent;
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}
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[System.Serializable]
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public class NPC
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{
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public int ID;
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public string Note;
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public string Name;
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public string PlayScript;
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public string ResPath;
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public string State1;
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public string StateRes1;
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public string State2;
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public string StateRes2;
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public string Stats1;
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public string Stats2;
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}
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