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7b9a6325be
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7b9a6325be | |||
d9524370e4 |
704
xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab
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704
xiaofang/Assets/Prefabs/itemPrefabs/personnelFirstitem.prefab
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_IgnoreLayout: 0
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m_MinWidth: -1
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m_MinHeight: 130
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||||||
|
m_PreferredWidth: -1
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||||||
|
m_PreferredHeight: -1
|
||||||
|
m_FlexibleWidth: -1
|
||||||
|
m_FlexibleHeight: -1
|
||||||
|
m_LayoutPriority: 1
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@ -0,0 +1,7 @@
|
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|
fileFormatVersion: 2
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|
guid: 84af03d9ff31ef041a4b443125b85cb2
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|
PrefabImporter:
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|
externalObjects: {}
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|
userData:
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||||||
|
assetBundleName:
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|
assetBundleVariant:
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@ -641,7 +641,7 @@ RectTransform:
|
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 560.5, y: -109}
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m_AnchoredPosition: {x: 560.5, y: -44}
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m_SizeDelta: {x: 1121, y: 0}
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m_SizeDelta: {x: 1121, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!114 &5900002971599260725
|
--- !u!114 &5900002971599260725
|
||||||
|
@ -2216,7 +2216,7 @@ MonoBehaviour:
|
|||||||
scrollRect: {fileID: 1435623615}
|
scrollRect: {fileID: 1435623615}
|
||||||
panelInfo: {fileID: 618256462}
|
panelInfo: {fileID: 618256462}
|
||||||
personnelPanel2: {fileID: 0}
|
personnelPanel2: {fileID: 0}
|
||||||
distributionPanel: {fileID: 0}
|
distributionPanel: {fileID: 7318934474885050408}
|
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--- !u!1 &618256458
|
--- !u!1 &618256458
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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@ -13629,6 +13629,7 @@ GameObject:
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- component: {fileID: 7318934474885050404}
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- component: {fileID: 7318934474885050404}
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- component: {fileID: 7318934474885050406}
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- component: {fileID: 7318934474885050406}
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- component: {fileID: 7318934474885050407}
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- component: {fileID: 7318934474885050407}
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- component: {fileID: 7318934474885050408}
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m_Layer: 5
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m_Layer: 5
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m_Name: scheduled_5
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m_Name: scheduled_5
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m_TagString: Untagged
|
m_TagString: Untagged
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@ -13674,6 +13675,21 @@ MonoBehaviour:
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m_FillOrigin: 0
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m_FillOrigin: 0
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m_UseSpriteMesh: 0
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m_UseSpriteMesh: 0
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m_PixelsPerUnitMultiplier: 1
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m_PixelsPerUnitMultiplier: 1
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--- !u!114 &7318934474885050408
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|
MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7318934474885050405}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 6e79e38f63a45f349ae0255b8ad27430, type: 3}
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|
m_Name:
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||||||
|
m_EditorClassIdentifier:
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|
personnelLable: {fileID: 5900002971020626571, guid: 297444ab6ae692b4dbcb38d34e0c5716, type: 3}
|
||||||
|
personnelContent: {fileID: 1591253355}
|
||||||
|
panel: {fileID: 618256462}
|
||||||
--- !u!222 &7318934474898386389
|
--- !u!222 &7318934474898386389
|
||||||
CanvasRenderer:
|
CanvasRenderer:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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|
@ -837,6 +837,8 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 764bdc3f3af765b46a38c1133bfcbd2f, type: 3}
|
m_Script: {fileID: 11500000, guid: 764bdc3f3af765b46a38c1133bfcbd2f, type: 3}
|
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m_Name:
|
m_Name:
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m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
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|
retbutton: {fileID: 0}
|
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|
ClosureObj: {fileID: 0}
|
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loginBtn: {fileID: 1493573621}
|
loginBtn: {fileID: 1493573621}
|
||||||
getYzmBtn: {fileID: 1341634595}
|
getYzmBtn: {fileID: 1341634595}
|
||||||
id: {fileID: 998972941}
|
id: {fileID: 998972941}
|
||||||
|
@ -24,7 +24,7 @@ public class SelectedInfo
|
|||||||
public string peopleId;//角色Id
|
public string peopleId;//角色Id
|
||||||
}
|
}
|
||||||
|
|
||||||
public class Panel : MonoBehaviour
|
public class Panel : Base
|
||||||
{
|
{
|
||||||
[Header("组件")]
|
[Header("组件")]
|
||||||
[Header("设置人员")]
|
[Header("设置人员")]
|
||||||
@ -115,27 +115,27 @@ public class Panel : MonoBehaviour
|
|||||||
//动态加载人员
|
//动态加载人员
|
||||||
public async void DynamicLoadingPeople()
|
public async void DynamicLoadingPeople()
|
||||||
{
|
{
|
||||||
for (int i = 0; i < 10; i++)
|
//for (int i = 0; i < 10; i++)
|
||||||
{
|
|
||||||
GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
|
||||||
PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
|
||||||
peopleItem.nameText.text = "角色1";
|
|
||||||
peopleItem.peopleId = "0";
|
|
||||||
Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
|
||||||
peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
|
||||||
peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
|
||||||
}
|
|
||||||
//PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
|
|
||||||
//foreach (PlayerListData player in playerListResponse.data)
|
|
||||||
//{
|
//{
|
||||||
// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
// GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
||||||
// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
// PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
||||||
// peopleItem.nameText.text = player.NickName;
|
// peopleItem.nameText.text = "角色1";
|
||||||
// peopleItem.peopleId = player.UserId;
|
// peopleItem.peopleId = "0";
|
||||||
// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
// Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||||
// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
// peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
||||||
// peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
// peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
||||||
//}
|
//}
|
||||||
|
PlayerListResponse playerListResponse = await userInfo.GetPlayerList();
|
||||||
|
foreach (PlayerListData player in playerListResponse.data)
|
||||||
|
{
|
||||||
|
GameObject item = GameObject.Instantiate<GameObject>(peoplePrefab, peopleCountent);
|
||||||
|
PeopleItem peopleItem = item.GetComponent<PeopleItem>();
|
||||||
|
peopleItem.nameText.text = player.NickName;
|
||||||
|
peopleItem.peopleId = player.UserId;
|
||||||
|
Button peoplebutton = item.transform.Find("TextBtn").GetComponent<Button>();
|
||||||
|
peoplebutton.onClick.AddListener(() => OnPeopleItemClicked(item, Color.yellow, selectedPerson));
|
||||||
|
peopleList.Add(item);// 将每个实例化的角色添加到列表中
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//动态加载职责
|
//动态加载职责
|
||||||
@ -314,7 +314,6 @@ public class Panel : MonoBehaviour
|
|||||||
//根据选择的职责加载出对应场景
|
//根据选择的职责加载出对应场景
|
||||||
public void SetScene(int id)
|
public void SetScene(int id)
|
||||||
{
|
{
|
||||||
|
|
||||||
peopleList.Clear();
|
peopleList.Clear();
|
||||||
foreach(Transform child in sceneCount)
|
foreach(Transform child in sceneCount)
|
||||||
{
|
{
|
||||||
@ -824,7 +823,6 @@ public class Panel : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//确定的按钮图片修改
|
//确定的按钮图片修改
|
||||||
public void ChangeImage(bool isSure)
|
public void ChangeImage(bool isSure)
|
||||||
{
|
{
|
||||||
|
@ -1,5 +1,8 @@
|
|||||||
|
using Newtonsoft.Json.Schema;
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using UnityEditor.Search.Providers;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
@ -8,6 +11,8 @@ public class DistributionPanel : MonoBehaviour
|
|||||||
public GameObject personnelLable;
|
public GameObject personnelLable;
|
||||||
public Transform personnelContent;
|
public Transform personnelContent;
|
||||||
public Panel panel;
|
public Panel panel;
|
||||||
|
public SelectScenePanel selectScenePanel;
|
||||||
|
public JSONReader jsonReader;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -26,9 +31,67 @@ public class DistributionPanel : MonoBehaviour
|
|||||||
Destroy(child.gameObject);
|
Destroy(child.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
public void CreateAllLable()
|
||||||
|
{
|
||||||
|
foreach (Transform child in personnelContent)
|
||||||
|
{
|
||||||
|
Destroy(child.gameObject);
|
||||||
|
}
|
||||||
|
//CreateFirstLable();
|
||||||
|
foreach (var sceneEntry in panel.sceneDataDictionary)
|
||||||
|
{
|
||||||
|
Debug.Log("sceneEntry" +sceneEntry.Key);
|
||||||
|
GameObject managerPanelInstance = Instantiate(personnelLable, personnelContent);
|
||||||
|
PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
|
||||||
|
scenetext.personelPanelText.text = sceneEntry.Key;
|
||||||
|
scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
|
||||||
|
scenetext.CreatePeopleItem(sceneEntry.Value);
|
||||||
|
foreach(var scene in sceneEntry.Value)
|
||||||
|
{
|
||||||
|
IsMeet(scene.sceneId);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void CreateFirstLable()
|
public void CreateFirstLable()
|
||||||
{
|
{
|
||||||
GameObject fistLable = Instantiate<GameObject>(personnelLable, personnelContent);
|
GameObject fistLable = Instantiate<GameObject>(personnelLable, personnelContent);
|
||||||
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
|
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
//判断人员是否满足
|
||||||
|
public void IsMeet(string sceneID)
|
||||||
|
{
|
||||||
|
List<SelectedInfo> info = null;
|
||||||
|
panel.sceneDataDictionary.TryGetValue(sceneID, out info);
|
||||||
|
// 尝试从字典中获取sceneID对应的列表
|
||||||
|
if (panel.sceneDataDictionary.TryGetValue(sceneID, out info))
|
||||||
|
{Debug.LogError(">>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>");
|
||||||
|
string roleLimit = jsonReader.GetAreaDateById(int.Parse(sceneID)).RoleLimit;
|
||||||
|
string[] sceneLimit = roleLimit.Split('|');
|
||||||
|
foreach (string limitStr in sceneLimit)
|
||||||
|
{
|
||||||
|
string[] limit = limitStr.Split(",");
|
||||||
|
if (limit.Length == 4)
|
||||||
|
{
|
||||||
|
if (limit[0] == selectScenePanel.idcidentId.ToString() &&limit[1] == selectScenePanel.difficultyId.ToString())
|
||||||
|
{
|
||||||
|
foreach (var selectedInfo in info)
|
||||||
|
{
|
||||||
|
if (limit[2] == selectedInfo.dutyId.ToString())
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Console.WriteLine("没有找到对应的场景数据!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -115,21 +115,7 @@ public class ManagerPanel : MonoBehaviour
|
|||||||
public void OnClickPeopleWindows()
|
public void OnClickPeopleWindows()
|
||||||
{
|
{
|
||||||
peopleWindowsPrefab.gameObject.SetActive(true);
|
peopleWindowsPrefab.gameObject.SetActive(true);
|
||||||
//foreach (Transform child in personnelPanelCount)
|
distributionPanel.CreateAllLable();
|
||||||
//{
|
|
||||||
// Destroy(child.gameObject);
|
|
||||||
//}
|
|
||||||
//CreateFirstLable();
|
|
||||||
//foreach (var sceneEntry in panelInfo.sceneDataDictionary)
|
|
||||||
//{
|
|
||||||
// GameObject managerPanelInstance = Instantiate(personnelPanel, personnelPanelCount);
|
|
||||||
// PersonnelPanel scenetext = managerPanelInstance.GetComponent<PersonnelPanel>();
|
|
||||||
// scenetext.personelPanelText.text = sceneEntry.Key;
|
|
||||||
// scenetext.personelNumText.text = sceneEntry.Value.Count.ToString();
|
|
||||||
// scenetext.CreatePeopleItem(sceneEntry.Value);
|
|
||||||
//}
|
|
||||||
distributionPanel.CreateFirstLable();
|
|
||||||
//CreatePeopleItem();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//关闭人员窗口
|
//关闭人员窗口
|
||||||
@ -137,9 +123,4 @@ public class ManagerPanel : MonoBehaviour
|
|||||||
{
|
{
|
||||||
peopleWindowsPrefab.gameObject.SetActive(false);
|
peopleWindowsPrefab.gameObject.SetActive(false);
|
||||||
}
|
}
|
||||||
public void CreateFirstLable()
|
|
||||||
{
|
|
||||||
GameObject fistLable = Instantiate<GameObject>(personnelPanel, personnelPanelCount);
|
|
||||||
PersonnelInfo personnelItem = fistLable.GetComponent<PersonnelInfo>();
|
|
||||||
}
|
|
||||||
}
|
}
|
@ -7,7 +7,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
using static Unity.VisualScripting.FlowStateWidget;
|
using static Unity.VisualScripting.FlowStateWidget;
|
||||||
|
|
||||||
public class SelectScenePanel : MonoBehaviour
|
public class SelectScenePanel : Base
|
||||||
{
|
{
|
||||||
[Header("组件")]
|
[Header("组件")]
|
||||||
public GameObject scenePrefab;//滑动视图预制体
|
public GameObject scenePrefab;//滑动视图预制体
|
||||||
|
@ -7,7 +7,7 @@ using UnityEngine;
|
|||||||
using UnityEngine.SceneManagement;
|
using UnityEngine.SceneManagement;
|
||||||
using UnityEngine.UI;
|
using UnityEngine.UI;
|
||||||
|
|
||||||
public class LoginPanel : MonoBehaviour
|
public class LoginPanel : Base
|
||||||
{
|
{
|
||||||
|
|
||||||
public Button loginBtn;
|
public Button loginBtn;
|
||||||
|
Loading…
Reference in New Issue
Block a user