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5 changed files with 221 additions and 143 deletions

View File

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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
@ -6052,61 +6075,65 @@ PrefabInstance:
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value: UnityEngine.Object, UnityEngine value: UnityEngine.Object, UnityEngine
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
value: 0
objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -1328.051 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_IsActive propertyPath: m_IsActive
@ -6136,6 +6163,10 @@ PrefabInstance:
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: 0 value: 0
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: [] m_RemovedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 90919b88a71f0054bb1cf84429cb3a1e, type: 3} m_SourcePrefab: {fileID: 100100000, guid: 90919b88a71f0054bb1cf84429cb3a1e, type: 3}
--- !u!224 &865567721 stripped --- !u!224 &865567721 stripped
@ -6227,6 +6258,11 @@ Transform:
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &925248153 stripped
GameObject:
m_CorrespondingSourceObject: {fileID: 7468736064578063283, guid: 90919b88a71f0054bb1cf84429cb3a1e, type: 3}
m_PrefabInstance: {fileID: 865567720}
m_PrefabAsset: {fileID: 0}
--- !u!114 &981298357 stripped --- !u!114 &981298357 stripped
MonoBehaviour: MonoBehaviour:
m_CorrespondingSourceObject: {fileID: 1373529960062900723, guid: 26d5710936f5f7d468eb5eb9da96112e, type: 3} m_CorrespondingSourceObject: {fileID: 1373529960062900723, guid: 26d5710936f5f7d468eb5eb9da96112e, type: 3}
@ -8766,6 +8802,7 @@ MonoBehaviour:
sceneJsonFile: {fileID: 4900000, guid: 06c09fd1c8b0a0a45951a1065189d922, type: 3} sceneJsonFile: {fileID: 4900000, guid: 06c09fd1c8b0a0a45951a1065189d922, type: 3}
incidentSiteJosnFile: {fileID: 4900000, guid: 1efa4372b10d4294199638c49173ff4c, type: 3} incidentSiteJosnFile: {fileID: 4900000, guid: 1efa4372b10d4294199638c49173ff4c, type: 3}
NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3} NPCJosnFile: {fileID: 4900000, guid: 41009f009f0718647a782c7e1aec97dd, type: 3}
LanguageJsonFile: {fileID: 4900000, guid: 62a41129c4663ee41a06274114d28feb, type: 3}
--- !u!4 &1417128758 --- !u!4 &1417128758
Transform: Transform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -9558,6 +9595,7 @@ RectTransform:
m_ConstrainProportionsScale: 0 m_ConstrainProportionsScale: 0
m_Children: m_Children:
- {fileID: 618256459} - {fileID: 618256459}
- {fileID: 865567721}
- {fileID: 617308872} - {fileID: 617308872}
- {fileID: 856136727} - {fileID: 856136727}
- {fileID: 7318934474885050404} - {fileID: 7318934474885050404}
@ -9601,7 +9639,7 @@ RectTransform:
- {fileID: 780163546} - {fileID: 780163546}
- {fileID: 545401391} - {fileID: 545401391}
m_Father: {fileID: 618256459} m_Father: {fileID: 618256459}
m_RootOrder: 4 m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5} m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5} m_AnchorMax: {x: 1, y: 0.5}
@ -10760,7 +10798,7 @@ PrefabInstance:
objectReference: {fileID: 0} objectReference: {fileID: 0}
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propertyPath: m_RootOrder propertyPath: m_RootOrder
value: 5 value: 4
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 4764228630805767485, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3} - target: {fileID: 4764228630805767485, guid: 86668fbe8407a8741bb903177bc93fdb, type: 3}
propertyPath: m_AnchorMax.x propertyPath: m_AnchorMax.x
@ -13112,7 +13150,7 @@ RectTransform:
- {fileID: 5745561351907901266} - {fileID: 5745561351907901266}
- {fileID: 5745561351270762316} - {fileID: 5745561351270762316}
m_Father: {fileID: 618256459} m_Father: {fileID: 618256459}
m_RootOrder: 6 m_RootOrder: 5
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5}
@ -13864,7 +13902,7 @@ RectTransform:
m_Children: m_Children:
- {fileID: 7318934475829044879} - {fileID: 7318934475829044879}
m_Father: {fileID: 1592869153} m_Father: {fileID: 1592869153}
m_RootOrder: 3 m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1} m_AnchorMax: {x: 1, y: 1}

View File

@ -1,5 +1,6 @@
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine.UI;
public class JSONReader : MonoBehaviour public class JSONReader : MonoBehaviour
{ {
@ -31,12 +32,12 @@ public class JSONReader : MonoBehaviour
sceneDictionary = SceneParseJSON(sceneJsonFile.text); sceneDictionary = SceneParseJSON(sceneJsonFile.text);
incidentSiteDictionary = IncidentSiteParseJSON(incidentSiteJosnFile.text); incidentSiteDictionary = IncidentSiteParseJSON(incidentSiteJosnFile.text);
NPCDictionary = NPCParseJSON(incidentSiteJosnFile.text); NPCDictionary = NPCParseJSON(incidentSiteJosnFile.text);
LanguageDictionary = LanguageParseJSON(LanguageJsonFile.text); LanguageDictionary = LanguageParseJSON(LanguageJsonFile.text);
GetLanguageByID(20008); GetLanguageByID(20008);
foreach (var npc in LanguageDictionary) foreach (var npc in sceneDictionary)
{ {
//Debug.Log(npc.Value.Text); // Debug.Log(npc.Value.ID);
//Debug.Log(npc.Value.Note); //Debug.Log(npc.Value.Name);
} }
GetNpcDataByID(8001); GetNpcDataByID(8001);
} }
@ -167,6 +168,7 @@ public class JSONReader : MonoBehaviour
} }
} }
//根据id获取数据
public Language GetLanguageByID(int id) public Language GetLanguageByID(int id)
{ {
Language info = null; Language info = null;
@ -189,6 +191,34 @@ public class JSONReader : MonoBehaviour
} }
return null; // 如果没有找到符合条件的语言数据,返回 null return null; // 如果没有找到符合条件的语言数据,返回 null
} }
public SceneData GetSceneById(int id)
{
SceneData info = null;
if (sceneDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
public EventData GetEvenById(int id)
{
EventData info = null;
if (eventDictionary.TryGetValue(id, out info))
{
return info;
}
else return null;
}
//设置UI文本的方法
public void SetUIText(Text text, int id)
{
Language languageinfo = GetLanguageByID(id);
text.text = languageinfo.Text;
}
} }
// 帮助类,用于解析 JSON 数组 // 帮助类,用于解析 JSON 数组

View File

@ -354,12 +354,6 @@ public class Panel : MonoBehaviour
arrangeText.text = "[" + name + "]µ£ÈÎ[" + duty + "],λÓÚ[" + scene + "]"; arrangeText.text = "[" + name + "]µ£ÈÎ[" + duty + "],λÓÚ[" + scene + "]";
} }
public void SetUIText(Text text,int id)
{
Language languageinfo = jsonReader1.GetLanguageByID(id);
text.text = languageinfo.Text;
}
//ɸѡ //ɸѡ
public void SetInputFile() public void SetInputFile()
{ {

View File

@ -21,16 +21,18 @@ public class SelectScenePanel : MonoBehaviour
public GameObject scoolSelectBtn;//学校选择按钮 public GameObject scoolSelectBtn;//学校选择按钮
public GameObject schoolChoiceLable;//学校选择界面 public GameObject schoolChoiceLable;//学校选择界面
public GameObject eventChoiceLable;//事件选择界面 public GameObject eventChoiceLable;//事件选择界面
public Button randomEventBtn;//随机事件按钮
[Header("请选择演练的场景")] public Text text20008;
public Text title;//界面标题 public Text title;//界面标题
public List<SchoolInfo> schoolInfoList = new List<SchoolInfo>();//学校信息 public List<SchoolInfo> schoolInfoList = new List<SchoolInfo>();//学校信息
public List<EventInfo> eventInfoList = new List<EventInfo>();//事件信息 public List<EventInfo> eventInfoList = new List<EventInfo>();//事件信息
public List<SceneItem> sceneItemList = new List<SceneItem>();//场景信息 public List<SceneItem> sceneItemList = new List<SceneItem>();//场景信息
public List<Toggle> difficultyList = new List<Toggle>();//游戏难度 public List<Toggle> difficultyList = new List<Toggle>();//游戏难度
public Button continueBtn; public Button continueBtn;
public List<Toggle> toggleList = new List<Toggle>(); public List<Toggle> scenetoggleList = new List<Toggle>();
public List<Toggle> schooltoggleList=new List<Toggle>();
public List<Toggle> eventToggleList = new List<Toggle>(); public List<Toggle> eventToggleList = new List<Toggle>();
public List<Toggle> evnetsceneList = new List<Toggle>(); public List<Toggle> evnetsceneList = new List<Toggle>();
public Toggle[] schooltoggleList;
public ToggleGroup toggleGroup; public ToggleGroup toggleGroup;
[Header("数据")] [Header("数据")]
@ -43,10 +45,12 @@ public class SelectScenePanel : MonoBehaviour
public string eventName; public string eventName;
public string difficulty; public string difficulty;
public string isBuy; public string isBuy;
public bool isSure;//判断是否点击了提交按钮
public JSONReader jsonReader; public JSONReader jsonReader;
// Start is called before the first frame update // Start is called before the first frame update
void Start() void Start()
{ {
schoolChoiceLable.gameObject.SetActive(true); schoolChoiceLable.gameObject.SetActive(true);
eventChoiceLable.gameObject.SetActive(false); eventChoiceLable.gameObject.SetActive(false);
InstantiateScenePrefab(); InstantiateScenePrefab();
@ -54,10 +58,9 @@ public class SelectScenePanel : MonoBehaviour
InstantiateIncidentPrefab(2001); InstantiateIncidentPrefab(2001);
SetEventToggleOpenorClose(eventInfoList); SetEventToggleOpenorClose(eventInfoList);
continueBtn.onClick.AddListener(OnClickContinueBtn); continueBtn.onClick.AddListener(OnClickContinueBtn);
SetFirstChoise(toggleList); SetFirstChoise(scenetoggleList);
SetToggleOpenorClose(sceneItemList);//未购买无法选择 SetToggleOpenorClose(sceneItemList);//未购买无法选择
SetScloolToggleOpenorClose(schoolInfoList); SetScloolToggleOpenorClose(schoolInfoList);
} }
// Update is called once per frame // Update is called once per frame
@ -107,12 +110,13 @@ public class SelectScenePanel : MonoBehaviour
if (toggle != null) if (toggle != null)
{ {
toggle.group = sceneGroup; toggle.group = sceneGroup;
toggleList[index++] = toggle; scenetoggleList.Add(toggle); // 使用 Add() 方法添加 Toggle 元素
sceneItemList.Add(item); sceneItemList.Add(item);
} }
} }
} }
//动态加载学校选择预制体(这里面的东西需要判断场景的Id来加载对应的场景) //动态加载学校选择预制体(这里面的东西需要判断场景的Id来加载对应的场景)
public void InstantiateSchoolPrefab() public void InstantiateSchoolPrefab()
{ {
@ -223,39 +227,45 @@ public class SelectScenePanel : MonoBehaviour
//学校选择 //学校选择
public void SelectSchoolBtn() public void SelectSchoolBtn()
{ {
SchoolInfo gameObject = GetComponentInChildren<SchoolInfo>(); if(isSure)
foreach (SchoolInfo item in schoolInfoList)
{ {
if (item.gameObject.transform.GetComponent<Toggle>().isOn) SchoolInfo gameObject = GetComponentInChildren<SchoolInfo>();
foreach (SchoolInfo item in schoolInfoList)
{ {
this.schoolId = item.schoolId; if (item.gameObject.transform.GetComponent<Toggle>().isOn)
this.schoolName = item.schoolName.text; {
title.text = item.schoolName.text; this.schoolId = item.schoolId;
this.schoolName = item.schoolName.text;
title.text = item.schoolName.text;
}
} }
Debug.Log("###############1:" + this.schoolId);
Debug.Log("###############2:" + this.schoolName);
} }
Debug.Log("###############1:" + this.schoolId);
Debug.Log("###############2:" + this.schoolName);
} }
//场景选择 //场景选择
public void SelectSceneBtn() public void SelectSceneBtn()
{ {
bool sceneSelected = false; // 检查是否有场景被选择 if(isSure)
foreach (SceneItem item in sceneItemList) {}
{ bool sceneSelected = false; // 检查是否有场景被选择
// 检查当前的 Toggle 是否被选中 foreach (SceneItem item in sceneItemList)
if (item.gameObject.transform.GetComponent<Toggle>().isOn)
{ {
// 设置场景名称 // 检查当前的 Toggle 是否被选中
this.sceneName = item.sceneName.text; // 获取 Text 组件的文本 if (item.gameObject.transform.GetComponent<Toggle>().isOn)
this.scnenId = item.sceneId; {
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.sceneId.ToString(); // 设置场景名称
sceneSelected = true; this.sceneName = item.sceneName.text; // 获取 Text 组件的文本
break; // 找到选中的场景后退出循环 this.scnenId = item.sceneId;
createTemplateInfo.Instance.auth_CreateTemplate.sceneId = item.sceneId.ToString();
sceneSelected = true;
break; // 找到选中的场景后退出循环
}
} }
} Debug.Log("---------------" + this.scnenId);
Debug.Log("---------------" + this.scnenId); Debug.Log("###############3:" + this.schoolId);
Debug.Log("###############3:" + this.schoolId);
//IsClick(); //IsClick();
} }
@ -298,9 +308,8 @@ public class SelectScenePanel : MonoBehaviour
//随机事件 //随机事件
public void OnRandomEventClick() public void OnRandomEventClick()
{ {
// 随机选择一个事件 // 随机选择一个事件
if (eventInfoList.Count > 0) if (eventInfoList.Count > 1)
{ {
int randomIndex = Random.Range(0, eventInfoList.Count); int randomIndex = Random.Range(0, eventInfoList.Count);
@ -328,6 +337,7 @@ public class SelectScenePanel : MonoBehaviour
} }
else else
{ {
randomEventBtn.gameObject.SetActive(false);
Debug.LogWarning("事件列表为空!"); Debug.LogWarning("事件列表为空!");
} }
} }
@ -350,7 +360,7 @@ public class SelectScenePanel : MonoBehaviour
//继续按钮,点击后上传数据 //继续按钮,点击后上传数据
public void OnClickContinueBtn() public void OnClickContinueBtn()
{ {
//IsClick(); // 调用 IsClick 检查是否选中学校和场景 // 调用 IsClick 检查是否选中学校和场景
foreach (Transform child in sceneList) foreach (Transform child in sceneList)
{ {
child.gameObject.SetActive(false); child.gameObject.SetActive(false);
@ -358,7 +368,7 @@ public class SelectScenePanel : MonoBehaviour
SelectSchoolBtn(); SelectSchoolBtn();
SelectSceneBtn(); SelectSceneBtn();
InstantiateEventPrefab(this.scnenId); InstantiateEventPrefab(this.scnenId);
SetFirstChoise(toggleList); SetFirstChoise(scenetoggleList);
if (continueBtn.interactable) if (continueBtn.interactable)
{ {
schoolChoiceLable.gameObject.SetActive(false); schoolChoiceLable.gameObject.SetActive(false);
@ -406,9 +416,9 @@ public class SelectScenePanel : MonoBehaviour
bool anyToggleSelected = false; bool anyToggleSelected = false;
// 检查场景选择 // 检查场景选择
foreach (Toggle toggle in toggleList) foreach (Toggle toggle in scenetoggleList)
{ {
Debug.Log("++++++++++++++++++++++++=" + toggleList.Count()); Debug.Log("++++++++++++++++++++++++=" + scenetoggleList.Count());
if (toggle.isOn) if (toggle.isOn)
{ {
anyToggleSelected = true; anyToggleSelected = true;