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2 Commits
700c9ae420
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1441e13a50
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1441e13a50 | |||
61cc379bf1 |
@ -487,7 +487,7 @@ public class EvacuationPanel : Base
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{
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JueseChoicePop jueseChoicePop = jueseChoicePanel.GetComponent<JueseChoicePop>();
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jueseChoicePanel.gameObject.SetActive(true);
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jueseChoicePop.SetClass();
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jueseChoicePop.SetClass(classLevel.classname.text);
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//jueseChoicePanel.SetClass();
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});
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@ -461,7 +461,7 @@ MonoBehaviour:
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id: 0
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name:
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classmatename: {fileID: 5469669078877023921}
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classText: {fileID: 0}
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classText: {fileID: 646037399500158430}
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s:
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otherButton: {fileID: 0}
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button: {fileID: 5469669078140634246}
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@ -20,6 +20,8 @@ public class JueseChoicePop : MonoBehaviour
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public List<ClassMate> classMateList = new List<ClassMate> ();
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// 存储已实例化的 GameObject 列表
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private List<GameObject> instantiatedObjects = new List<GameObject>();
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// 用于记录已加载的SceneId或者DutyId
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HashSet<string> loadedSceneIds = new HashSet<string>(); // 或者使用字典来记录更多信息
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public string s;
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public JSONReader jsonReader;
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@ -40,7 +42,7 @@ public class JueseChoicePop : MonoBehaviour
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}
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void CLosePop()
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{
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ClearAll();
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//ClearAll();
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this.gameObject.SetActive(false);
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}
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public void openPop()
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@ -55,56 +57,63 @@ public class JueseChoicePop : MonoBehaviour
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}
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//加载分管人员
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public void SetClass()
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public void SetClass(string a)
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{
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foreach(var all in panel.sceneDataDictionary)
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{
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//if (instantiatedObjects.Any(obj => obj.GetComponent<ClassMate>().id == id))
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//{
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// Debug.Log($"这个: {id} 已经被实例化.");
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// return; // 如果已实例化,跳过
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//}
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//foreach (Transform child in content)
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//{
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// Destroy(child.gameObject);
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//}
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foreach(var all in panel.sceneDataDictionary)
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foreach (var info in all.Value)
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{
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foreach (var info in all.Value)
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Debug.LogError("-------------------------"+ info.sceneId);
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LocationData locationData = jsonReader.GetAreaDateById(int.Parse(info.sceneId));
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if (locationData.Oversee == "-1")
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{
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Debug.LogError("-------------------------"+ info.sceneId);
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LocationData locationData = jsonReader.GetAreaDateById(int.Parse(info.sceneId));
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if (locationData.Oversee == "-1")
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{
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Debug.Log($"Skipping ID{info.sceneId}: Oversee is -1.");
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continue; // 跳过
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}
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string[] overseeParts = locationData.Oversee.Split(',');
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string firstElement = overseeParts[0];
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string lastElement = overseeParts[1];
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if (overseeParts.Length > 0)
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{
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if(firstElement==info.dutyId&&lastElement=="1")
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{
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GameObject item = GameObject.Instantiate(classmatePrefab, content);
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ClassMate classMate = item.GetComponent<ClassMate>();
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Button button = item.GetComponent<Button>();
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button.onClick.AddListener(() =>
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{
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//SetClassMate(classMate, );
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});
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classMate.name = info.name;
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classMate.classmatename.text = classMate.name;
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//classMate.id = info.dutyId;
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instantiatedObjects.Add(item);
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}
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}
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Debug.Log($"Skipping ID{info.sceneId}: Oversee is -1.");
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continue; // 跳过
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}
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string[] overseeParts = locationData.Oversee.Split(',');
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string firstElement = overseeParts[0];
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string lastElement = overseeParts[1];
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if (overseeParts.Length > 0 && firstElement == info.dutyId && lastElement == "1")
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{
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Debug.LogError(loadedSceneIds.Contains(info.name));
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// 如果已经加载过,跳过
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if (loadedSceneIds.Contains(info.name))
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{
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Debug.Log($"Scene ID {info.sceneId} already loaded. Skipping.");
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continue; // 如果该sceneId已经加载过,就跳过
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}
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// 如果没有加载过,实例化预制体
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GameObject item = GameObject.Instantiate(classmatePrefab, content);
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ClassMate classMate = item.GetComponent<ClassMate>();
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Button button = item.GetComponent<Button>();
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button.onClick.AddListener(() =>
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{
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SetClassMate(classMate, a);
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});
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classMate.name = info.name;
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classMate.classmatename.text = classMate.name;
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// classMate.id = info.dutyId;
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instantiatedObjects.Add(item);
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// 将当前加载的sceneId添加到集合中
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loadedSceneIds.Add(info.name);
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}
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}
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if(panel.sceneDataDictionary.Count==0)
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{
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WarningPopPanel.OpenPanel("请先添加对应的应急人员配置");
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}
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}
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// 如果没有数据,弹出提示框
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if (panel.sceneDataDictionary.Count == 0)
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{
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WarningPopPanel.OpenPanel("请先添加对应的应急人员配置");
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}
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}
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//点击人员后设置位置的方法
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public void SetClassMate(ClassMate classMate, string a = "")
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{
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