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b0682d1f74
...
8ccbc2bc14
@ -1,46 +0,0 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class bindPlayer : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//模板玩家绑定
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public async void BindPlayer(bindPlayerBody bindPlayerBody)
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{
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bindPlayerBody bindPlayerBody1 = new bindPlayerBody();
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bindPlayerBody1 = bindPlayerBody;
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string response = await web.SendRequest(web.URL + "/game/gameTemplate/player", "POST", JsonConvert.SerializeObject(bindPlayerBody1), CreateHeaders());
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Debug.Log("模板玩家绑定: " + response);
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BindPlayer serverData = JsonConvert.DeserializeObject<BindPlayer>(response);
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}
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}
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//=====请求体====================================================================================
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public class bindPlayerBody
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{
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string templateId;//===============必须
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PlayerList[] playerList;//见createTemplate.cs第37行//=========必须
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 87dc9f5d8174c1d4f93225552d06fe21
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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||||||
userData:
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||||||
assetBundleName:
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||||||
assetBundleVariant:
|
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@ -1,79 +0,0 @@
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class getRoleList : MonoBehaviour
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{
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// 创建请求头,使用最新的 token
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
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{
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Debug.LogWarning("尝试创建请求头时,token 未设置。");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
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{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
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};
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}
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//角色列表
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public async void queryRoleList(string secneId)
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{
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getRoleListBody getRoleListBody = new getRoleListBody();
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getRoleListBody.sceneId = secneId;//==============================================================================
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string response = await web.SendRequest(web.URL + "/game/role/list", "GET", JsonConvert.SerializeObject(getRoleListBody), CreateHeaders());
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Debug.Log("查询角色列表: " + response);
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RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
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// 检查反序列化结果
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if (serverData == null)
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{
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Debug.LogError("Failed to deserialize JSON. RoleList is null.");
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return;
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}
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if (serverData.data == null || serverData.data.Count == 0)
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{
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Debug.LogWarning("No role data found in the returned data.");
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return;
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}
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// 遍历反序列化后的角色列表
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foreach (var role in serverData.data)
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{
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//Debug.Log("Role ID: " + role.id);
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//Debug.Log("Role Name: " + role.roleName);
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//Debug.Log("Scene ID: " + role.sceneId);
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//Debug.Log("Game Name: " + role.gameName);
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//Debug.Log("Role Attributions: " + role.roleAttributions);
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}
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}
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}
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//====请求体==========================================================================================
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public class getRoleListBody
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{
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public string sceneId;//=====必须
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}
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//====返回值解析数据类==========================================================================================
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public class RoleList
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{
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public int code; // 与 JSON 中的 "code" 字段对应
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public string msg; // 与 JSON 中的 "msg" 字段对应
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public List<RoleData> data; // 与 JSON 中的 "data" 字段对应,包含角色的列表
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}
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public class RoleData
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{
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public string id; // 与 JSON 中的 "id" 字段对应
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public string roleName; // 与 JSON 中的 "roleName" 字段对应
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public string sceneId; // 与 JSON 中的 "sceneId" 字段对应
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public int gameName; // 与 JSON 中的 "gameName" 字段对应,注意这里是 int 类型
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public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c0c2be722e7906a4aba1cfe40098da13
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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@ -1,7 +1,6 @@
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine;
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public class querySubjectList : MonoBehaviour
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public class querySubjectList : MonoBehaviour
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@ -25,8 +24,10 @@ public class querySubjectList : MonoBehaviour
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};
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};
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}
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}
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//查询演练科目信息列表
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//查询演练科目信息列表
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public async Task<DrillSubject> QueryDrillSubject()
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public async void QueryDrillSubject()
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{
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{
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string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
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string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
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Debug.Log("查询演练科目信息列表: " + response);
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Debug.Log("查询演练科目信息列表: " + response);
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@ -37,58 +38,34 @@ public class querySubjectList : MonoBehaviour
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if (drillSubject == null)
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if (drillSubject == null)
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{
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{
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Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
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Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
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return;
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}
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}
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if (drillSubject.data == null || drillSubject.data.Count == 0)
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if (drillSubject.data == null || drillSubject.data.Count == 0)
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{
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{
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Debug.LogWarning("No subjects found in the returned data.");
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Debug.LogWarning("No subjects found in the returned data.");
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return;
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}
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}
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// 遍历反序列化后的 data 列表
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// 遍历反序列化后的 data 列表
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foreach (var subject in drillSubject.data)
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foreach (var subject in drillSubject.data)
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{
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{
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//Debug.Log("ID: " + subject.id);
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Debug.Log("ID: " + subject.id);
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//Debug.Log("Scene Names: " + subject.sceneNames);
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Debug.Log("Scene Names: " + subject.sceneNames);
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//Debug.Log("Name: " + subject.name);
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Debug.Log("Name: " + subject.name);
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//Debug.Log("Suit Version: " + subject.suitVersion);
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Debug.Log("Suit Version: " + subject.suitVersion);
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//Debug.Log("Type: " + subject.type);
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Debug.Log("Type: " + subject.type);
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//Debug.Log("Description: " + subject.description);
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Debug.Log("Description: " + subject.description);
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//Debug.Log("Price: " + subject.price);
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Debug.Log("Price: " + subject.price);
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//Debug.Log("Company ID: " + subject.companyId);
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Debug.Log("Company ID: " + subject.companyId);
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//Debug.Log("Status: " + subject.status);
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Debug.Log("Status: " + subject.status);
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//Debug.Log("Delete Flag: " + subject.delFlag);
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Debug.Log("Delete Flag: " + subject.delFlag);
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//Debug.Log("Remark: " + subject.remark);
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Debug.Log("Remark: " + subject.remark);
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//Debug.Log("Game Name: " + subject.gameName);
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Debug.Log("Game Name: " + subject.gameName);
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//Debug.Log("OSS ID: " + subject.ossId);
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Debug.Log("OSS ID: " + subject.ossId);
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//Debug.Log("File List: " + subject.fileList);
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Debug.Log("File List: " + subject.fileList);
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// 如果需要进一步处理字段,可以在这里进行
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// 如果需要进一步处理字段,可以在这里进行
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// 比如,将价格转换为数字计算,或根据特定类型执行逻辑
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// 比如,将价格转换为数字计算,或根据特定类型执行逻辑
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}
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}
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return drillSubject;
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}
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}
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}
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}
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//=======================================================================================================
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public class DrillSubject : Response
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{
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[JsonProperty("data")]
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public List<QueryDrillSubjectData> data; // È·±£×Ö¶ÎÃûÓë JSON ÖеÄÆ¥Åä
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}
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public class QueryDrillSubjectData
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{
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public string id;//
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public string[] sceneIds;
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public string sceneNames;
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public string name;
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public string suitVersion;
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public string type;
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public string description;
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public string price;
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public string companyId;
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public string status;
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public string delFlag;
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public string remark;
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public string gameName;
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public string ossId;
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public string fileList;
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}
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@ -73,7 +73,7 @@ public class loginData
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//{
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//{
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// public string data;
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// public string data;
|
||||||
//}
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//}
|
||||||
//=================================================================
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//=============================================================
|
||||||
// ¸ùÊý¾ÝÀà
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// ¸ùÊý¾ÝÀà
|
||||||
//public class QuerySceneData
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//public class QuerySceneData
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//{
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//{
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@ -114,47 +114,47 @@ public class loginData
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// public string fileSuffix { get; set; }
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// public string fileSuffix { get; set; }
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//}
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//}
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//=================================================================
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//=================================================================
|
||||||
//public class DrillSubject : Response
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public class DrillSubject : Response
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//{
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{
|
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// [JsonProperty("data")]
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[JsonProperty("data")]
|
||||||
// public List<QueryDrillSubjectData> data; // 确保字段名与 JSON 中的匹配
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public List<QueryDrillSubjectData> data; // 确保字段名与 JSON 中的匹配
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||||||
//}
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}
|
||||||
|
|
||||||
//public class QueryDrillSubjectData
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public class QueryDrillSubjectData
|
||||||
//{
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{
|
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// public string id;
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public string id;
|
||||||
// public string[] sceneIds;
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public string[] sceneIds;
|
||||||
// public string sceneNames;
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public string sceneNames;
|
||||||
// public string name;
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public string name;
|
||||||
// public string suitVersion;
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public string suitVersion;
|
||||||
// public string type;
|
public string type;
|
||||||
// public string description;
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public string description;
|
||||||
// public string price;
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public string price;
|
||||||
// public string companyId;
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public string companyId;
|
||||||
// public string status;
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public string status;
|
||||||
// public string delFlag;
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public string delFlag;
|
||||||
// public string remark;
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public string remark;
|
||||||
// public string gameName;
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public string gameName;
|
||||||
// public string ossId;
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public string ossId;
|
||||||
// public string fileList;
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public string fileList;
|
||||||
//}
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}
|
||||||
//===============================================================
|
//===============================================================
|
||||||
|
|
||||||
//public class RoleList
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public class RoleList
|
||||||
//{
|
{
|
||||||
// public int code; // 与 JSON 中的 "code" 字段对应
|
public int code; // 与 JSON 中的 "code" 字段对应
|
||||||
// public string msg; // 与 JSON 中的 "msg" 字段对应
|
public string msg; // 与 JSON 中的 "msg" 字段对应
|
||||||
// public List<RoleData> data; // 与 JSON 中的 "data" 字段对应,包含角色的列表
|
public List<RoleData> data; // 与 JSON 中的 "data" 字段对应,包含角色的列表
|
||||||
//}
|
}
|
||||||
|
|
||||||
//public class RoleData
|
public class RoleData
|
||||||
//{
|
{
|
||||||
// public string id; // 与 JSON 中的 "id" 字段对应
|
public string id; // 与 JSON 中的 "id" 字段对应
|
||||||
// public string roleName; // 与 JSON 中的 "roleName" 字段对应
|
public string roleName; // 与 JSON 中的 "roleName" 字段对应
|
||||||
// public string sceneId; // 与 JSON 中的 "sceneId" 字段对应
|
public string sceneId; // 与 JSON 中的 "sceneId" 字段对应
|
||||||
// public int gameName; // 与 JSON 中的 "gameName" 字段对应,注意这里是 int 类型
|
public int gameName; // 与 JSON 中的 "gameName" 字段对应,注意这里是 int 类型
|
||||||
// public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
|
public string roleAttributions; // 与 JSON 中的 "roleAttributions" 字段对应
|
||||||
//}
|
}
|
||||||
//===================================================================
|
//===================================================================
|
||||||
public class BindPlayer:Response
|
public class BindPlayer:Response
|
||||||
{
|
{
|
||||||
|
@ -177,80 +177,80 @@ public class login : MonoBehaviour
|
|||||||
//}
|
//}
|
||||||
|
|
||||||
//查询演练科目信息列表
|
//查询演练科目信息列表
|
||||||
//public async void QueryDrillSubject()
|
public async void QueryDrillSubject()
|
||||||
//{
|
{
|
||||||
// string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
|
string response = await web.SendRequest(web.URL + "/game/subject/list", "GET", "", CreateHeaders());
|
||||||
// Debug.Log("查询演练科目信息列表: " + response);
|
Debug.Log("查询演练科目信息列表: " + response);
|
||||||
|
|
||||||
// // 使用 Newtonsoft.Json 进行反序列化
|
// 使用 Newtonsoft.Json 进行反序列化
|
||||||
// DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
|
DrillSubject drillSubject = JsonConvert.DeserializeObject<DrillSubject>(response);
|
||||||
|
|
||||||
// // 检查反序列化结果
|
// 检查反序列化结果
|
||||||
// if (drillSubject == null)
|
if (drillSubject == null)
|
||||||
// {
|
{
|
||||||
// Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
|
Debug.LogError("Failed to deserialize JSON. DrillSubject is null.");
|
||||||
// return;
|
return;
|
||||||
// }
|
}
|
||||||
|
|
||||||
// if (drillSubject.data == null || drillSubject.data.Count == 0)
|
if (drillSubject.data == null || drillSubject.data.Count == 0)
|
||||||
// {
|
{
|
||||||
// Debug.LogWarning("No subjects found in the returned data.");
|
Debug.LogWarning("No subjects found in the returned data.");
|
||||||
// return;
|
return;
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // 遍历反序列化后的 data 列表
|
// 遍历反序列化后的 data 列表
|
||||||
// foreach (var subject in drillSubject.data)
|
foreach (var subject in drillSubject.data)
|
||||||
// {
|
{
|
||||||
// Debug.Log("ID: " + subject.id);
|
Debug.Log("ID: " + subject.id);
|
||||||
// Debug.Log("Scene Names: " + subject.sceneNames);
|
Debug.Log("Scene Names: " + subject.sceneNames);
|
||||||
// Debug.Log("Name: " + subject.name);
|
Debug.Log("Name: " + subject.name);
|
||||||
// Debug.Log("Suit Version: " + subject.suitVersion);
|
Debug.Log("Suit Version: " + subject.suitVersion);
|
||||||
// Debug.Log("Type: " + subject.type);
|
Debug.Log("Type: " + subject.type);
|
||||||
// Debug.Log("Description: " + subject.description);
|
Debug.Log("Description: " + subject.description);
|
||||||
// Debug.Log("Price: " + subject.price);
|
Debug.Log("Price: " + subject.price);
|
||||||
// Debug.Log("Company ID: " + subject.companyId);
|
Debug.Log("Company ID: " + subject.companyId);
|
||||||
// Debug.Log("Status: " + subject.status);
|
Debug.Log("Status: " + subject.status);
|
||||||
// Debug.Log("Delete Flag: " + subject.delFlag);
|
Debug.Log("Delete Flag: " + subject.delFlag);
|
||||||
// Debug.Log("Remark: " + subject.remark);
|
Debug.Log("Remark: " + subject.remark);
|
||||||
// Debug.Log("Game Name: " + subject.gameName);
|
Debug.Log("Game Name: " + subject.gameName);
|
||||||
// Debug.Log("OSS ID: " + subject.ossId);
|
Debug.Log("OSS ID: " + subject.ossId);
|
||||||
// Debug.Log("File List: " + subject.fileList);
|
Debug.Log("File List: " + subject.fileList);
|
||||||
// // 如果需要进一步处理字段,可以在这里进行
|
// 如果需要进一步处理字段,可以在这里进行
|
||||||
// // 比如,将价格转换为数字计算,或根据特定类型执行逻辑
|
// 比如,将价格转换为数字计算,或根据特定类型执行逻辑
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
////角色列表
|
//角色列表
|
||||||
//public async void queryRoleList()
|
public async void queryRoleList()
|
||||||
//{
|
{
|
||||||
// string body = "{\"sceneId\": \"1845704588547301377\"}";
|
string body = "{\"sceneId\": \"1845704588547301377\"}";
|
||||||
// string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders());
|
string response = await web.SendRequest(web.URL + "/game/role/list", "GET", body, CreateHeaders());
|
||||||
// Debug.Log("查询角色列表: " + response);
|
Debug.Log("查询角色列表: " + response);
|
||||||
// RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
|
RoleList serverData = JsonConvert.DeserializeObject<RoleList>(response);
|
||||||
|
|
||||||
// // 检查反序列化结果
|
// 检查反序列化结果
|
||||||
// if (serverData == null)
|
if (serverData == null)
|
||||||
// {
|
{
|
||||||
// Debug.LogError("Failed to deserialize JSON. RoleList is null.");
|
Debug.LogError("Failed to deserialize JSON. RoleList is null.");
|
||||||
// return;
|
return;
|
||||||
// }
|
}
|
||||||
|
|
||||||
// if (serverData.data == null || serverData.data.Count == 0)
|
if (serverData.data == null || serverData.data.Count == 0)
|
||||||
// {
|
{
|
||||||
// Debug.LogWarning("No role data found in the returned data.");
|
Debug.LogWarning("No role data found in the returned data.");
|
||||||
// return;
|
return;
|
||||||
// }
|
}
|
||||||
|
|
||||||
// // 遍历反序列化后的角色列表
|
// 遍历反序列化后的角色列表
|
||||||
// foreach (var role in serverData.data)
|
foreach (var role in serverData.data)
|
||||||
// {
|
{
|
||||||
// Debug.Log("Role ID: " + role.id);
|
Debug.Log("Role ID: " + role.id);
|
||||||
// Debug.Log("Role Name: " + role.roleName);
|
Debug.Log("Role Name: " + role.roleName);
|
||||||
// Debug.Log("Scene ID: " + role.sceneId);
|
Debug.Log("Scene ID: " + role.sceneId);
|
||||||
// Debug.Log("Game Name: " + role.gameName);
|
Debug.Log("Game Name: " + role.gameName);
|
||||||
// Debug.Log("Role Attributions: " + role.roleAttributions);
|
Debug.Log("Role Attributions: " + role.roleAttributions);
|
||||||
// }
|
}
|
||||||
//}
|
}
|
||||||
|
|
||||||
//模板玩家绑定
|
//模板玩家绑定
|
||||||
public async void BindPlayer()
|
public async void BindPlayer()
|
||||||
|
Loading…
Reference in New Issue
Block a user