using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Bitsplash.DatePicker
{
public partial class DatePickerSettings : MonoBehaviour
{
[SerializeField]
private Font textFont;
///
/// the text font used for UI.Text
///
public Font TextFont
{
get { return textFont; }
set
{
textFont = value;
if (TextTypeChanged != null)
TextTypeChanged();
}
}
public event Action TextTypeChanged;
DatePickerContent mContent = null;
///
/// the datepicker content object for this date picker.
///
public DatePickerContent Content
{
get
{
if (mContent == null)
{
var contents = GetComponentsInChildren();
if (contents.Length == 0)
Debug.LogError("A DatePickerSettings behaviour must parent a DatePickerContent behaviour in a child GameObject");
else
if (contents.Length > 1)
Debug.LogError("A DatePickerSettings behaviout may only have one child DatePickerContent behaviour ");
else
mContent = contents[0];
}
return mContent;
}
}
private void Start()
{
}
private void OnValidate()
{
foreach (var elem in GetComponentsInChildren())
{
elem.OnValidate();
}
}
}
}