using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Bitsplash.DatePicker { public partial class TextMediator { partial void MediateTextMeshProText(string text) { var tmp = GetComponent(); if (tmp != null) tmp.text = text; } partial void MediateTextMeshProColor(Color color) { var tmp = GetComponent(); if (tmp != null) tmp.color =color; } } }