using System; using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Obi{ #if UNITY_EDITOR [System.AttributeUsage(System.AttributeTargets.Field)] public class DisplayAs : MultiPropertyAttribute { string name; public DisplayAs(string name) { this.name = name; } public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { EditorGUI.PropertyField(position,property,new GUIContent(name),true); } } #endif }