using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ClassItem : MonoBehaviour { public Text classname; public Button NoSelectedBtn; public Button SelectedBtn; public Text SelectedBtntext; public Text NoSelectedBtntext; public GameObject JuesechoicePop; public bool isSet = false; // Start is called before the first frame update //void Start() //{ // NoSelectedBtn.onClick.AddListener(OpenJueseChoicePop); // setClassItem(""); //} //public void setClassItem(string s) //{ // if(!isSet) // { // NoSelectedBtn.gameObject.SetActive(true); // SelectedBtn.gameObject.SetActive(false); // } // else // { // //NoSelectedBtn.gameObject.SetActive(true); // //SelectedBtn.gameObject.SetActive(false); // SelectedBtn.gameObject.SetActive(true); // SelectedBtntext.text = s; // NoSelectedBtn.gameObject.SetActive(false); // } //} //void OpenJueseChoicePop() //{ // JuesechoicePop.SetActive(true); // JueseChoicePop jueseChoicePop = JuesechoicePop.GetComponent(); // jueseChoicePop.SetClassItem(this); //} //// Update is called once per frame //void Update() //{ //} }