using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterAttribute { [Header("需要显示的")] public float hp;//血量 public int defend;//抗火 [Header("内部数据")] public int ID; public string Note; public string Name; public string PlayScript; public string ResPath; public string State1; public string StateRes1; public string State2; public string StateRes2; public string Stats1; public string Stats2; }