using System.Collections; using System.Collections.Generic; using UnityEngine; public class Game : MonoBehaviour { public static UIManager uiManager; public static bool isLoaded=false; private void Awake() { if(isLoaded==true) { Destroy(gameObject); } else { isLoaded = true; DontDestroyOnLoad(gameObject); uiManager=new UIManager(); uiManager.Init(); } } // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }