using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DatePanel : MonoBehaviour { [Header("组件")] public Button calendarBtn; // 日历按钮 public GameObject calendarPanel; // 日历面板 public GameObject submitPanel;//模板面板 public Toggle preservationToggle;//保存Toggle public Text SchoolText; //事故校区文本 public Text PlaceText; //事故地点文本 public Text NumberText; //参与人数文本 // Start is called before the first frame update void Start() { // 确保初始时面板是关闭的 calendarPanel.SetActive(false); preservationToggle.isOn = false; } // Update is called once per frame void Update() { } // 切换日历面板显示/隐藏 public void ClickCalendarBtn() { // 切换日历面板的激活状态 bool isActive = calendarPanel.activeSelf; calendarPanel.SetActive(!isActive); } public void OnClickSubmitPanel() { if(preservationToggle.isOn==true) { submitPanel.gameObject.SetActive(true); } } public void OnClickSurePanel() { submitPanel.gameObject.SetActive(false); } }