using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class Choose1 : MonoBehaviour { public bool isNoTip; public bool isShow; public GameObject Tip; public void Start() { Transform childTransform = transform.Find("Choose_Bg/Choos_Tip"); Tip = childTransform.gameObject; } private void Update() { if (isShow&&isNoTip) { Tip.SetActive(true); } else { Tip.SetActive(false); } } }