using System.Collections; using System.Diagnostics; using UnityEngine; using UnityEngine.Networking; #if UNITY_EDITOR using UnityEditor; #endif [InitializeOnLoad] public class EncryptionDongleClient : MonoBehaviour { public static string licenseID = "Ïû·Àid"; private static string serverURL = "http://shu.sheziwanglo.cn:5001/validate"; static EncryptionDongleClient() { if (!UnityEngine.Application.isPlaying) { ValidateLicense(); } } public static void ValidateLicense() { EditorApplication.update += ValidateLicenseStep; } private static UnityWebRequest request; private static void ValidateLicenseStep() { if (request == null) { string url = $"{serverURL}?licenseID={licenseID}"; request = UnityWebRequest.Get(url); request.SendWebRequest(); } if (!request.isDone) { return; } if (request.result == UnityWebRequest.Result.ConnectionError || request.result == UnityWebRequest.Result.ProtocolError) { #if UNITY_EDITOR EditorApplication.Exit(0); #endif } else if (request.responseCode == 200) { } else if (request.responseCode == 401) { #if UNITY_EDITOR EditorApplication.Exit(0); #endif } else if (request.responseCode == 404) { #if UNITY_EDITOR EditorApplication.Exit(0); #endif } else { #if UNITY_EDITOR EditorApplication.Exit(0); #endif } EditorApplication.update -= ValidateLicenseStep; } }