using System.Collections; using System.Collections.Generic; using UnityEngine; public class NoFire : MonoBehaviour { //ÅçÉäµã private GameObject MuzzlePos; public bool isuse = false; // Start is called before the first frame update void Start() { Init(); } // Update is called once per frame void Update() { } void Init() { MuzzlePos = transform.Find("Muzzle").gameObject; MuzzlePos.SetActive(false); } public void StartFire() { MuzzlePos.SetActive(true); isuse=true; } public void StopFire() { MuzzlePos.SetActive(false); isuse=false; } }