using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class test111 : MonoBehaviour { // Start is called before the first frame update public Canvas canvas1; public Canvas canvas2; public Camera camera1; void Start() { canvas1.gameObject.SetActive(true); canvas2.gameObject.SetActive(false); camera1.gameObject.SetActive(false); } // Update is called once per frame void Update() { if(ReadRoom.instance.isenter) { Debug.Log(ReadRoom.instance.isenter); canvas1.gameObject.SetActive(false); canvas2.gameObject.SetActive(true); camera1.gameObject.SetActive(true); } else { if (!ReadRoom.instance.iszongzhihui) { canvas1.gameObject.SetActive(true); } canvas2.gameObject.SetActive(false); camera1.gameObject.SetActive(false); } } }