using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TaskMgr : MonoBehaviour { public static TaskMgr instance; public int tasktime; public bool taskbool ; void Awake() { taskbool = true; instance = this; tasktime = 300; } // Update is called once per frame public void setText(Text tx) { tx.text = "slkjfla" +"("+ SetTime(tasktime)+")"; Debug.Log(tasktime); if (tasktime > 0) { taskbool = true; tasktime--; } else { taskbool = false; } } private string SetTime(int time) { string tm=""; int hour, sec, miao; hour = time / 3600; sec = time / 60; miao = time %60; tm += hour.ToString(); tm += sec.ToString()+":"; if (miao == 0) { tm += "00"; } else { tm += miao.ToString(); } //tm = ""+ hour + "" + sec + ":" + "" + miao; return tm; } }