using UnityEngine; using System.Collections; namespace Obi { public struct ParticlePair { public int first; public int second; public ParticlePair(int first, int second) { this.first = first; this.second = second; } public int this[int index] { get { return index == 0 ? first : second; } set { if (index == 0) first = value; else second = value; } } } }