using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif namespace Obi{ [System.AttributeUsage(System.AttributeTargets.Field)] public class Indent : MultiPropertyAttribute { #if UNITY_EDITOR internal override void OnPreGUI(Rect position, SerializedProperty property) { EditorGUI.indentLevel++; } internal override void OnPostGUI(Rect position, SerializedProperty property) { EditorGUI.indentLevel--; } #endif } }