using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class chronograph : MonoBehaviour { private Image image; public float duration = 3f; // 进度条的持续时间(秒) private float timer = 0f; // 计时器 private bool isRunning = false; // 进度条是否运行 // Start is called before the first frame update void Start() { image=transform.Find("Image/Image").GetComponent(); image.fillAmount = 0f; // 初始时进度条为空 StartProgressBar(); // 启动进度条 } // Update is called once per frame void Update() { if (isRunning) { timer += Time.deltaTime; // 计算填充值(0 到 1) float progress = timer / duration; // 更新 Image 的填充量 image.fillAmount = Mathf.Clamp01(progress); // 判断进度条是否完成 if (timer >= duration) { isRunning = false; Debug.Log("进度条完成!"); } } } // 启动进度条的方法 public void StartProgressBar() { timer = 0f; isRunning = true; if (image != null) { image.fillAmount = 0f; // 重置进度条 } } }