using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public enum NpcState { Injuried, //ÊÜÉË Healthy//½¡¿µ } public class RecuseNpc : MonoBehaviour { private Button recusebtn; private CharacterControl chain; private NpcState ns = NpcState.Injuried; private bool statebool = false; private void Awake() { recusebtn = GameObject.Find("Canvas/Recuse").GetComponent