using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MaterialPanel : MonoBehaviour { [Header("物体")] public GameObject materialPrefab; // 物品项预制体 public Transform materialContent; // 用于显示物品的容器 public Button addBtn; // 增加物品数量按钮 public Button subtractBtn; // 减少物品数量按钮 // 用于存储所有生成的物品项 private List materialItems = new List(); public JSONReader jsonReader1; // Start is called before the first frame update void Start() { SetMaterialPrefab(); } // Update is called once per frame void Update() { } // 初始化物品预制体,动态生成物品项 public void SetMaterialPrefab() { foreach (var materialData in jsonReader1.matialDictionary) { GameObject item = GameObject.Instantiate(materialPrefab, materialContent); MaterialItem materialItem = item.GetComponent(); materialItem.materialNameText.text = materialData.Value.Note; materialItem.materialId = materialData.Key.ToString(); materialItems.Add(materialItem); } } // 获取所有物品的数量并提交 public void SubmitMaterialData() { createTemplateInfo.Instance.auth_CreateTemplate.materialList = new List(); foreach (var materialItem in materialItems) { MaterialList materialList = new MaterialList(); materialList.materialId = materialItem.materialId; Debug.Log("materialList.materialId--------------------" + materialList.materialId); materialList.num = materialItem.materialNum; createTemplateInfo.Instance.auth_CreateTemplate.materialList.Add(materialList); Debug.Log(materialItem.materialName + " 数量: " + materialItem.GetMaterialNum()); } } }