using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Panel3 : MonoBehaviour { private Button cancel; private Button online;//目前在线离线状况弹窗按钮 private Button follow;//跟随查按钮 private Dropdown dropdown; private int optionCount; // 用于存储传入的确定Dropdown选项数量的参数 // Start is called before the first frame update void Start() { cancel=transform.Find("left/btn_enddrill").GetComponent