using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class FireHydrant : MonoBehaviour { private GameObject xfs; // Start is called before the first frame update void Awake() { xfs = GameObject.Find("Canvas/xfs"); } // Update is called once per frame void Update() { } private void OnTriggerEnter(Collider other) { xfs.gameObject.SetActive(true); } private void OnTriggerExit(Collider other) { xfs.gameObject.SetActive(false); } }