_xiaofang/xiaofang/Assets/Script/DirllInterface/bindNPC.cs

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class bindNPC : MonoBehaviour
{
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(Global.global.loginResponse.data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+Global.global.loginResponse.data.access_token },
{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//模板NPC绑定
public async Task<BindNPC> BindNPC(BindNPCBody _bindNPCBody)
{
//BindNPCBody bindNPCBody = new BindNPCBody();
//bindNPCBody = _bindNPCBody;
string response = await web.SendRequest(web.URL + "/game/gameTemplate/npc", "POST", JsonConvert.SerializeObject(_bindNPCBody), CreateHeaders());
Debug.Log("模板NPC绑定: " + response);
BindNPC serverData = JsonConvert.DeserializeObject<BindNPC>(response);
return serverData;
}
}
//=========请求体===================================================================
public class BindNPCBody
{
string templateId;//===============必须
NpcList[] npcList;//见createTemplate.cs第37行//=========必须
}
//==========返回=============================
public class BindNPC : Response
{
public string data;//++++++++++++++++++++++++++++++++++++
}