34 lines
598 B
C#
34 lines
598 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class task : MonoBehaviour
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{
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private Text taskte;
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private float timer = 0;
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private void Start()
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{
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taskte = this.GetComponent<Text>();
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}
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private void Update()
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{
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timer += Time.deltaTime;
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if (timer>1 && TaskMgr.instance.taskbool)
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{
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TaskMgr.instance.setText(taskte);
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timer = 0;
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}
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//taskte.text = Time.deltaTime.ToString("F2");
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//Debug.Log(taskte.text);
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}
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}
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