_xiaofang/xiaofang/Assets/yhj/scripts/JueseChoicePop.cs
2024-12-10 23:24:15 +08:00

101 lines
2.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
public class JueseChoicePop : MonoBehaviour
{
public ClassMate classMate;
public ClassItem classItem;
public Button CloseBtn;
public Button Surebtn;
public GameObject classmatePrefab;
public Transform content;
public List<ClassMate> classMateList = new List<ClassMate> ();
public string s;
public JSONReader jsonReader;
//Start is called before the first frame update
void Start()
{
this.gameObject.SetActive(false);
CloseBtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(CLosePop);
Surebtn.onClick.AddListener(SetFenguan);
//SetClass();
}
void CLosePop()
{
this.gameObject.SetActive(false);
}
public void openPop()
{
this.gameObject.SetActive(true);
}
void SetFenguan()
{
//设置此区分的分管人员为用户选中的角色,并刷新界面信息
classItem.isSet = true;
//classItem.setClassItem();
}
// Update is called once per frame
void Update()
{
}
public void SetClass(int id)
{
// 获取指定 ID 的 LocationData
LocationData locationData = jsonReader.GetAreaDateById(id);
// 判断 Oversee 字段
if (locationData.Oversee == "-1")
{
Debug.Log($"Skipping ID {id}: Oversee is -1.");
return; // 跳过
}
// 分割 Oversee 字段
string[] overseeParts = locationData.Oversee.Split(',');
foreach (string part in overseeParts)
{
// 检查每个部分的最后一位是否为 "1"
string[] elements = part.Split('|');
if (elements.Length > 1)
{
string lastElement = elements[elements.Length - 1];
if (lastElement == "1") // 如果最后一部分是 "1",实例化对象
{
GameObject item = GameObject.Instantiate(classmatePrefab, content);
ClassMate classMate = item.GetComponent<ClassMate>();
// 设置 ClassMate 的名称或其他字段
classMate.classmatename.text = locationData.Note;
Debug.Log($"Instantiated ClassMate for ID {id} with name {locationData.Name}");
}
}
}
}
public void SetClassItem(ClassItem classItem)
{
this.classItem = classItem;
}
public void SetClassMate(ClassMate classMate, string a = "")
{
classMate.isBeSet = true;
classItem.isSet = true;
this.classMate = classMate;
//classItem.setClassItem(classMate.classmatename.text);
//s = classMate.classmatename.text;
this.classMate.classmatename.text = classMate.classmatename.text + "(" + classItem.classname.text + ")";
}
}