_xiaofang/xiaofang/Assets/Resources/JsonAsset/GlobalJson.json

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[
{
"ID": "90000",
"Note": "火势漫延速度",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "1",
"Int2": "20",
"Int3": "-1",
"Float1": "0.5",
"Float2": "4",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90001",
"Note": "转移伤员的读条时间",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "3",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90002",
"Note": "报警电话110",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "110",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "110对应的音频文件路径",
"String2": "",
"String3": ""
},
{
"ID": "90003",
"Note": "报警电话120",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "120",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "120对应的音频文件路径",
"String2": "",
"String3": ""
},
{
"ID": "90004",
"Note": "报警电话119",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "119",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "119对应的音频文件路径",
"String2": "",
"String3": ""
},
{
"ID": "90005",
"Note": "可用于随机障碍物的区域",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "3017",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "3|6",
"VectorInt2": "1004|1005|1006",
"VectorInt3": "0|1|2",
"VectorInt4": "40|40|20",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90006",
"Note": "消火栓喷淋距离",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "15",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90007",
"Note": "初始火势值",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "1|2|6",
"VectorInt2": "10|25|40",
"VectorInt3": "100|100|100",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90008",
"Note": "NPC处于烟雾覆盖范围时降低健康值的频率",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "5",
"Int2": "5",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90009",
"Note": "每个可燃物被引燃额外增加的火势值",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "10",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90010",
"Note": "需要创建替代角色的职业及替代角色的选择",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "8006",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90011",
"Note": "消防队到达时间(演练结束)",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "600",
"Int2": "220",
"Int3": "60",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90012",
"Note": "各楼层教室老师收到的疏散顺序提示文本ID",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "1|2|3|4|5",
"VectorInt2": "20003|20004|20005|20006|20007",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90013",
"Note": "需要创建替代角色的职业及替代角色的选择",
"Scene": "9002",
"PlayScript": "5002",
"Int1": "8011",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90014",
"Note": "惊颤NPC转移点",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "1,1,1|3,3,3|2,2,2",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90015",
"Note": "广播通报事故唤醒学生参数",
"Scene": "9002",
"PlayScript": "5002",
"Int1": "1",
"Int2": "3",
"Int3": "-1",
"Float1": "0.2",
"Float2": "0.9",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90016",
"Note": "总指挥\"无法用于疏散的楼道\"的选择对应给予提示的选项",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "10195",
"Int2": "10196",
"Int3": "10197",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "10144|10150|10156|10162",
"VectorInt2": "10145|10151|10157|10163",
"VectorInt3": "10146|10152|10158|10164",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90017",
"Note": "下楼队形生效的区域",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "1004|1005|1006",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90018",
"Note": "外部增援NPC相关参数",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "90",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "10903|10901|10013",
"VectorInt2": "10902|10902|10014",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90019",
"Note": "开始扣健康值的火源距离",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "2",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90020",
"Note": "穿戴后被烟雾覆盖不会掉健康值的道具",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "3006|3008",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90021",
"Note": "未断电时使用消火栓喷洒时的触电几率",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "0.5",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90022",
"Note": "爆燃事件发生时xx米范围内的角色负伤/昏迷",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "8",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90023",
"Note": "错误操作导致水枪乱喷时,消火栓交互判定范围内的角色的受伤几率",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "0.5",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90024",
"Note": "演练经过xx秒后惊颤状态持续yy秒的NPC转变为负伤状态。",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "300",
"Int2": "60",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90025",
"Note": "夜间能见度(单位:米)",
"Scene": "9002",
"PlayScript": "5002",
"Int1": "2",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90026",
"Note": "门把手温度上升粒度",
"Scene": "9002",
"PlayScript": "5002",
"Int1": "1",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90027",
"Note": "已掉线人物保留时间",
"Scene": "-1",
"PlayScript": "-1",
"Int1": "30",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90028",
"Note": "NPC被消防水枪的水柱冲到的减速比例",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "0.85",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90029",
"Note": "警戒线有效性判定参数",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "15",
"Int2": "5",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90030",
"Note": "救护车到场时间",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "150",
"Int2": "-1",
"Int3": "-1",
"Float1": "-1",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90031",
"Note": "灭火器喷洒距离",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "-1",
"Int2": "-1",
"Int3": "-1",
"Float1": "2.5",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
},
{
"ID": "90032",
"Note": "扑救计算参数",
"Scene": "9003",
"PlayScript": "5001",
"Int1": "60",
"Int2": "10",
"Int3": "-1",
"Float1": "0.7",
"Float2": "-1",
"Float3": "-1",
"VectorInt1": "-1",
"VectorInt2": "-1",
"VectorInt3": "-1",
"VectorInt4": "-1",
"VectorInt5": "-1",
"String1": "",
"String2": "",
"String3": ""
}
]