_xiaofang/xiaofang/Assets/Script/DirllInterface/bindMaterial.cs
2024-12-04 15:26:46 +08:00

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using Newtonsoft.Json;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using UnityEngine;
public class bindMaterial : MonoBehaviour
{
// 创建请求头,使用最新的 token
public Dictionary<string, string> CreateHeaders()
{
if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.data.access_token))
{
Debug.LogWarning("尝试创建请求头时token 未设置。");
return new Dictionary<string, string>();
}
return new Dictionary<string, string>
{
{ "Authorization","Bearer "+MyGlobal.global.loginResponse.data.access_token },
{"clientId", "e5cd7e4891bf95d1d19206ce24a7b32e" }
};
}
//模板设备绑定
public async Task<BindMaterial> BindMaterial(BindMaterialBody _bindMaterialBody)
{
string response = await web.SendRequest(web.URL + "/game/gameTemplate/material", "POST", JsonConvert.SerializeObject(_bindMaterialBody), CreateHeaders());
Debug.Log("模板设备绑定: " + response);
BindMaterial serverData = JsonConvert.DeserializeObject<BindMaterial>(response);
if (serverData.data == null)
{
Debug.Log("++++++++++++++++++++++++++++++++++++++++++++++++++++++++++");
}
Debug.Log(serverData.data);
return serverData;
}
}
//=====请求体===============================================
public class BindMaterialBody
{
public string templateId;
MaterialList[] materialList;
}
//=====返回===============================================
public class BindMaterial : Response
{
public string data;//++++++++++++++++++++++++++++++++++++
}